<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T10:36:19Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/151411" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/151411</identifier><datestamp>2023-08-01T03:55:38Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Torralba, Antonio</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Ren, Jordan</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2023-07-31T19:37:35Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2023-07-31T19:37:35Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2023-06</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2023-06-06T16:35:20.512Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/151411</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">Embodied environments act as a tool that enables various control tasks to be learned. Within these simulators, having realistic rendering and physics ensures that the sim2real gap for tasks isn’t too large. Current embodied environments focus mainly on small-scale or low-level tasks, without the capability to learn large-scale diverse tasks, and often lack the realism for a small sim2real gap. To address the shortcomings of current simulators, we propose VirtualCity, a large-scale embodied environment that enables the learning of high-level planning tasks with photo-realistic rendering and realistic physics. To interact with VirtualCity, we provide a user-friendly Python API that allows the modification, control, and observation of the environment and its agents within. Building this realistic environment brings us closer to adapting models trained in simulation to solve real-world tasks.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights">In Copyright - Educational Use Permitted</dim:field>
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   <dim:field mdschema="dc" element="title">Simulating Real-World Human Activities with&#xd;
VirtualCity: A Large-Scale Embodied Environment&#xd;
for 2D, 3D, and Language-Driven Tasks</dim:field>
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   <dim:field mdschema="thesis" element="degree" qualifier="name">Master of Engineering in Electrical Engineering and Computer Science</dim:field>
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	&lt;Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843&lt;/Type>
   	&lt;Title>Simulating Real-World Human Activities with&#xd;
VirtualCity: A Large-Scale Embodied Environment&#xd;
for 2D, 3D, and Language-Driven Tasks&lt;/Title>
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   	&lt;PublicationDate>2023-06&lt;/PublicationDate&gt;
   	&lt;Authors>
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        	&lt;DisplayName>Ren, Jordan&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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   	&lt;Abstract>Embodied environments act as a tool that enables various control tasks to be learned. Within these simulators, having realistic rendering and physics ensures that the sim2real gap for tasks isn’t too large. Current embodied environments focus mainly on small-scale or low-level tasks, without the capability to learn large-scale diverse tasks, and often lack the realism for a small sim2real gap. To address the shortcomings of current simulators, we propose VirtualCity, a large-scale embodied environment that enables the learning of high-level planning tasks with photo-realistic rendering and realistic physics. To interact with VirtualCity, we provide a user-friendly Python API that allows the modification, control, and observation of the environment and its agents within. Building this realistic environment brings us closer to adapting models trained in simulation to solve real-world tasks.&lt;/Abstract>
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