<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T10:23:38Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/152737" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/152737</identifier><datestamp>2023-11-03T03:02:14Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Wallace, David</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Rossikopoulou Pappa, Styliani</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Mechanical Engineering</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2023-11-02T20:12:12Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2023-09</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2023-09-28T15:50:10.441Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/1721.1/152737</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This research delves into the diverse landscape of play categorizations, spanning historical foundations to contemporary perspectives, with a focus on its significance in toy design. Drawing insights from prominent scholars and classification frameworks, this study introduces an approach to be used during the toy design process and nurturing constructive design critique. &#xd;
&#xd;
Beginning with Johan Huizinga's foundational dual classification of play, the groundwork is laid for comprehending the contest and representation forms of play. Jean Piaget's developmental viewpoint is explored next, underscoring the progressive nature of play categories and their pivotal role in children's cognitive and social development. Roger Caillois's taxonomy illuminates the spectrum of play types, uncovering the intricate interplay between human behavior and culture. Sara Smilansky's observations in child development further shed light on how play influences cognitive, social, and emotional growth.&#xd;
&#xd;
A comprehensive toy product index emerges as a central outcome, offering a structured framework for evaluating and categorizing toy products, transcending traditional play value assessments. By encompassing attributes such as affect, miniaturization, assembly, simulation, craft, education, event-oriented toys, and collectibles, the index equips toy designers, educators, and users explore, compare, and critique products. The study details a methodical approach to data collection, categorization, database construction, and validation, while acknowledging inherent limitations and envisioning future refinements. &#xd;
&#xd;
Ultimately, this study aims to bridge the gap between theoretical play classifications and their practical implications in design, to enhance the toy design process and foster a culture of informed design critique. By intertwining play categorizations with innovative design methodologies, this research aims to provide a deeper understanding of toys’ significance in material culture. The toy product index emerges as a useful tool, promoting informed exploration, collaborative ideation, and innovative thinking within the realm of toy design.&#xd;
&#xd;
Keywords: play categorizations, toy taxonomy, play attributes, affect, miniaturization, assembly, simulation, craft, education, event-oriented toys, collectibles, toy product index.</dim:field>
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   <dim:field mdschema="dc" element="title">Play taxonomies: A toy index for product design</dim:field>
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   	&lt;Title>Play taxonomies: A toy index for product design&lt;/Title>
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   	&lt;PublicationDate>2023-09&lt;/PublicationDate>
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        	&lt;DisplayName>Rossikopoulou Pappa, Styliani&lt;/DisplayName>
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   	&lt;Abstract>This research delves into the diverse landscape of play categorizations, spanning historical foundations to contemporary perspectives, with a focus on its significance in toy design. Drawing insights from prominent scholars and classification frameworks, this study introduces an approach to be used during the toy design process and nurturing constructive design critique. &#xd;
&#xd;
Beginning with Johan Huizinga&amp;apos;s foundational dual classification of play, the groundwork is laid for comprehending the contest and representation forms of play. Jean Piaget&amp;apos;s developmental viewpoint is explored next, underscoring the progressive nature of play categories and their pivotal role in children&amp;apos;s cognitive and social development. Roger Caillois&amp;apos;s taxonomy illuminates the spectrum of play types, uncovering the intricate interplay between human behavior and culture. Sara Smilansky&amp;apos;s observations in child development further shed light on how play influences cognitive, social, and emotional growth.&#xd;
&#xd;
A comprehensive toy product index emerges as a central outcome, offering a structured framework for evaluating and categorizing toy products, transcending traditional play value assessments. By encompassing attributes such as affect, miniaturization, assembly, simulation, craft, education, event-oriented toys, and collectibles, the index equips toy designers, educators, and users explore, compare, and critique products. The study details a methodical approach to data collection, categorization, database construction, and validation, while acknowledging inherent limitations and envisioning future refinements. &#xd;
&#xd;
Ultimately, this study aims to bridge the gap between theoretical play classifications and their practical implications in design, to enhance the toy design process and foster a culture of informed design critique. By intertwining play categorizations with innovative design methodologies, this research aims to provide a deeper understanding of toys’ significance in material culture. The toy product index emerges as a useful tool, promoting informed exploration, collaborative ideation, and innovative thinking within the realm of toy design.&#xd;
&#xd;
Keywords: play categorizations, toy taxonomy, play attributes, affect, miniaturization, assembly, simulation, craft, education, event-oriented toys, collectibles, toy product index.&lt;/Abstract>
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