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   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Williams, Brian C.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Sonar, Anoopkumar S.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2024-05</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract">A fundamental challenge in robotics is to build a general-purpose system with multiple agents that can perform a wide range of tasks based on specifications provided in natural language. This work presents a novel dialogue-driven activity planning framework for multiagent scenarios. We present a method that accepts commands from a user in natural language and translates it to an intermediate form called a state plan by leveraging large language models. We further experiment with chain-of-thought prompting to improve the translation from natural language to state plans. In conjunction with an action model, this state plan is utilized by a constraint-based generative planner called ctBurton which outputs a full grounded plan in the form of a state and control trajectory. We demonstrate the utility of our method across three different scenarios– a presentation system, search-and-rescue, and multi-agent assembly– along with experiments on its scalability.</dim:field>
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   <dim:field mdschema="dc" element="title">Dialogue-driven Multi-Agent Activity Planning</dim:field>
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   	&lt;Title>Dialogue-driven Multi-Agent Activity Planning&lt;/Title>
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   	&lt;PublicationDate>2024-05&lt;/PublicationDate>
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        	&lt;DisplayName>Sonar, Anoopkumar S.&lt;/DisplayName>
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   	&lt;Abstract>A fundamental challenge in robotics is to build a general-purpose system with multiple agents that can perform a wide range of tasks based on specifications provided in natural language. This work presents a novel dialogue-driven activity planning framework for multiagent scenarios. We present a method that accepts commands from a user in natural language and translates it to an intermediate form called a state plan by leveraging large language models. We further experiment with chain-of-thought prompting to improve the translation from natural language to state plans. In conjunction with an action model, this state plan is utilized by a constraint-based generative planner called ctBurton which outputs a full grounded plan in the form of a state and control trajectory. We demonstrate the utility of our method across three different scenarios– a presentation system, search-and-rescue, and multi-agent assembly– along with experiments on its scalability.&lt;/Abstract>
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