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   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Carlone, Luca</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Morales, Joseph</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2024-05</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract">3D Scene Graphs are expressive map representations for scene understanding in robotics and computer vision. Current approaches for automated zero-shot 3D Scene Graph generation rely on spatial ontologies that relate objects with the semantic locations they are found in (e.g., a fork is found in a kitchen). While conferring impressive zero-shot performance, these approaches are conditioned on the existence of disambiguating objects in a scene, the expressiveness of the generated spatial ontologies, and knowing during data collection that a robot needs to observe specific objects in the environment. This thesis proposes a method for zero-shot scene graph generation by leveraging Vision-Language Models (VLMs) to construct a layer of Viewpoints in the scene graph, which allow for after-the-fact open-vocabulary querying over the scene. Methods for utilizing different VLM features are explored, which result in improvement over the ontological approach on region segmentation tasks.</dim:field>
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   <dim:field mdschema="dc" element="title">Enhancing 3D Scene Graph Generation with Multimodal Embeddings</dim:field>
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   	&lt;Title>Enhancing 3D Scene Graph Generation with Multimodal Embeddings&lt;/Title>
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   	&lt;PublicationDate>2024-05&lt;/PublicationDate>
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        	&lt;DisplayName>Morales, Joseph&lt;/DisplayName>
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   	&lt;Abstract>3D Scene Graphs are expressive map representations for scene understanding in robotics and computer vision. Current approaches for automated zero-shot 3D Scene Graph generation rely on spatial ontologies that relate objects with the semantic locations they are found in (e.g., a fork is found in a kitchen). While conferring impressive zero-shot performance, these approaches are conditioned on the existence of disambiguating objects in a scene, the expressiveness of the generated spatial ontologies, and knowing during data collection that a robot needs to observe specific objects in the environment. This thesis proposes a method for zero-shot scene graph generation by leveraging Vision-Language Models (VLMs) to construct a layer of Viewpoints in the scene graph, which allow for after-the-fact open-vocabulary querying over the scene. Methods for utilizing different VLM features are explored, which result in improvement over the ontological approach on region segmentation tasks.&lt;/Abstract>
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