<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T19:51:45Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/158516" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/158516</identifier><datestamp>2025-04-07T08:30:02Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Natarajan, Anand</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Zhang, Tina</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2025-03-12T16:57:07Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="issued">2024-09</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="submitted">2025-03-04T18:48:36.290Z</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract">The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz [AIM14]. In the quantum world, there are two complexity classes that can be considered quantum analogues of classical free games: (1) AM⇤, the multiprover interactive proof class corresponding to free games with entangled players, and, somewhat less obviously, (2) BellQMA(2), the class of quantum Merlin-Arthur proof systems with two unentangled Merlins, whose proof states are separately measured by Arthur. In this work, we make significant progress towards a tight characterization of both of these classes. &#xd;
1. We show a BellQMA(2) protocol for 3SAT on n variables, where the total amount of communication is Õ(√n). This answers an open question of Chen and Drucker [CD10] and also shows, conditional on ETH, that the algorithm of Brandao, Christandl and Yard [BCY10] for optimizing ˜ over separable states is tight up to logarithmic factors. &#xd;
2. We show that AM*[ⁿprovers = 2, q = O(1), a = poly log(n)] = RE, i.e. that free entangled games with constant-sized questions are as powerful as general entangled games. (In contrast, [AIM14] shows that classical free games are much weaker than general classical games.) We show this using a question “hyper-compression” theorem that iteratively applies the introspection technique of Ji et al. [JNV⁺20]. Our result is a significant improvement over the headline result of Ji et al., whose MIP⇤ protocol for the halting problem has poly(n)-sized questions and answers. &#xd;
3. By the same techniques, we obtain a zero-gap AM* protocol for a P2 complete language with constant-size questions and almost logarithmically (O(log n · log* n)) large answers, improving on the headline result of Mousavi, Nezhadi and Yuen [MNY21]. &#xd;
4. Using a connection to the nonuniform complexity of the halting problem we show that any MIP* protocol for RE requires W(log n) bits of communication. It follows that our results in item 3 are optimal up to an O(log* n) factor, and that the gapless compression theorems of [MNY21] are asymptotically optimal. We conjecture that these bounds can be saturated in the gapped case as well.</dim:field>
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   <dim:field mdschema="dc" element="publisher">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="title">Quantum free games</dim:field>
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   <dim:field mdschema="thesis" element="degree" qualifier="name">Master of Science in Electrical Engineering and Computer Science</dim:field>
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   	&lt;Title>Quantum free games&lt;/Title>
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   	&lt;PublicationDate>2024-09&lt;/PublicationDate>
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        	&lt;DisplayName>Zhang, Tina&lt;/DisplayName>
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   	&lt;Abstract>The complexity of free games with two or more classical players was essentially settled by Aaronson, Impagliazzo, and Moshkovitz [AIM14]. In the quantum world, there are two complexity classes that can be considered quantum analogues of classical free games: (1) AM⇤, the multiprover interactive proof class corresponding to free games with entangled players, and, somewhat less obviously, (2) BellQMA(2), the class of quantum Merlin-Arthur proof systems with two unentangled Merlins, whose proof states are separately measured by Arthur. In this work, we make significant progress towards a tight characterization of both of these classes. &#xd;
1. We show a BellQMA(2) protocol for 3SAT on n variables, where the total amount of communication is Õ(√n). This answers an open question of Chen and Drucker [CD10] and also shows, conditional on ETH, that the algorithm of Brandao, Christandl and Yard [BCY10] for optimizing ˜ over separable states is tight up to logarithmic factors. &#xd;
2. We show that AM*[ⁿprovers = 2, q = O(1), a = poly log(n)] = RE, i.e. that free entangled games with constant-sized questions are as powerful as general entangled games. (In contrast, [AIM14] shows that classical free games are much weaker than general classical games.) We show this using a question “hyper-compression” theorem that iteratively applies the introspection technique of Ji et al. [JNV⁺20]. Our result is a significant improvement over the headline result of Ji et al., whose MIP⇤ protocol for the halting problem has poly(n)-sized questions and answers. &#xd;
3. By the same techniques, we obtain a zero-gap AM* protocol for a P2 complete language with constant-size questions and almost logarithmically (O(log n · log* n)) large answers, improving on the headline result of Mousavi, Nezhadi and Yuen [MNY21]. &#xd;
4. Using a connection to the nonuniform complexity of the halting problem we show that any MIP* protocol for RE requires W(log n) bits of communication. It follows that our results in item 3 are optimal up to an O(log* n) factor, and that the gapless compression theorems of [MNY21] are asymptotically optimal. We conjecture that these bounds can be saturated in the gapped case as well.&lt;/Abstract>
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