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   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Klopfer, Eric</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Ni, Hao</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract">Complex systems are inherently difficult to teach in a traditional classroom setting. The We’re In This Together (WIT) project aims to provide a different teaching strategy by using AR/VR headsets to situate the students directly inside the system. WIT’s first game attempts to tackle common weather concepts including precipitation and fronts; however, the most recent version fails to demonstrate and model the concepts in an accurate and comprehensible way. This project focuses on developing a brand-new simulation layer for the game that better captures the causes behind common weather phenomena. The new simulation uses a particle-based approach to model the movement of air in the atmosphere and creates a more thorough and interactive experience to help students explore the various aspects of weather.</dim:field>
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   <dim:field mdschema="dc" element="title">Simulating Weather For A Mixed Reality Platform</dim:field>
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   	&lt;Title>Simulating Weather For A Mixed Reality Platform&lt;/Title>
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   	&lt;PublicationDate>2025-02&lt;/PublicationDate>
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        	&lt;DisplayName>Ni, Hao&lt;/DisplayName>
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   	&lt;Abstract>Complex systems are inherently difficult to teach in a traditional classroom setting. The We’re In This Together (WIT) project aims to provide a different teaching strategy by using AR/VR headsets to situate the students directly inside the system. WIT’s first game attempts to tackle common weather concepts including precipitation and fronts; however, the most recent version fails to demonstrate and model the concepts in an accurate and comprehensible way. This project focuses on developing a brand-new simulation layer for the game that better captures the causes behind common weather phenomena. The new simulation uses a particle-based approach to model the movement of air in the atmosphere and creates a more thorough and interactive experience to help students explore the various aspects of weather.&lt;/Abstract>
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