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   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Tedrake, Russ</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Fu, Evelyn</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="description" qualifier="abstract">Accurately simulating object dynamics based on real-world perception inputs has wide applications in digital twins and robotic manipulation. Yet, doing so requires practitioners to carefully measure and reconstruct the dynamic and geometric properties of the objects, which is time-consuming and requires domain expertise. This project proposes an automatic pipeline to construct 3D representations from a collection of real objects, which can further be used to generate assets with accurate visual texture and collision geometry to be used in simulation. This pipeline will be designed to have minimal hardware requirements and aim to be efficient in time for physical actuation to maximize data collection on minimal hardware.</dim:field>
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   <dim:field mdschema="dc" element="title">Complete Visual and Geometric Object Reconstruction&#xd;
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   	&lt;Title>Complete Visual and Geometric Object Reconstruction&#xd;
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   	&lt;PublicationDate>2025-05&lt;/PublicationDate>
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   	&lt;Abstract>Accurately simulating object dynamics based on real-world perception inputs has wide applications in digital twins and robotic manipulation. Yet, doing so requires practitioners to carefully measure and reconstruct the dynamic and geometric properties of the objects, which is time-consuming and requires domain expertise. This project proposes an automatic pipeline to construct 3D representations from a collection of real objects, which can further be used to generate assets with accurate visual texture and collision geometry to be used in simulation. This pipeline will be designed to have minimal hardware requirements and aim to be efficient in time for physical actuation to maximize data collection on minimal hardware.&lt;/Abstract>
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