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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Norman Margolus.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Floyd, Jered (Jered Justin), 1978-</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">1999</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">43401146</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 87-88).</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">In this thesis, I describe the design and implementation of a system integrating a force-reflecting haptic interface, the PHANToM, with a high-powered computer designed to efficiently compute cellular automata, the CAM-8. My goal was to build a system to allow users to interact with three-dimensional bitmapped simulations running on the CAM. Such simulations are far more computationally complex than can currently be computed on the PHANToM host. This system can also provide an intuitive user interface for manipulating data within CAM simulations. Methods for coping with network and computational latencies are described, and example applications are evaluated to explore the effectiveness of the system.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">88 p.</dim:field>
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   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
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   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Haptic interaction with three-dimensional bitmapped virtual environments.</dim:field>
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   	&lt;Title>Haptic interaction with three-dimensional bitmapped virtual environments.&lt;/Title>
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   	&lt;PublicationDate>1999&lt;/PublicationDate>
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   	&lt;Abstract>In this thesis, I describe the design and implementation of a system integrating a force-reflecting haptic interface, the PHANToM, with a high-powered computer designed to efficiently compute cellular automata, the CAM-8. My goal was to build a system to allow users to interact with three-dimensional bitmapped simulations running on the CAM. Such simulations are far more computationally complex than can currently be computed on the PHANToM host. This system can also provide an intuitive user interface for manipulating data within CAM simulations. Methods for coping with network and computational latencies are described, and example applications are evaluated to explore the effectiveness of the system.&lt;/Abstract>
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