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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Bruce M. Blumberg.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Lyons, Derek Eugen</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2005-06-02T18:49:06Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2004</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">56564997</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2004.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Page 205 blank.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. [197]-204).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Cognitive development is one of nature's most important mechanisms for creating robustly adaptive intelligent creatures. From felids to oscines, developing animals are capable of learning in adverse environments with a reliability that often outpaces the current state-of-the-art in artificial intelligence (AI) The purpose of this thesis, therefore, is to examine how insights from cognitive development might be applied to the design of AI architectures. Starting with a targeted review of the ethological literature, I identify the key computational lessons of development, the fundamental conceptual insights that suggest intriguing new strategies for behavioral organization. These insights are then employed in the design of a developmental behavior architecture in which a hierarchical motivation-based behavior system is coupled to a distributed set of domain-specific learning tools. The architecture is deployed in a synthetic character (Hektor the mouse) whose challenge is to learn to play a competitive card matching game successfully against a human user. Evaluation of Hektor's performance on this task, at both qualitative and quantitative levels of description, reveal that the developmental architecture is capable of surmounting complex learning objectives in a novel and efficient manner. I conclude that the architecture presented here represents a valuable starting point for further consideration of developmental design principles.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Derek Eugen Lyons.</dim:field>
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   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Growing up virtual : the computational lessons of development</dim:field>
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   	&lt;Title>Growing up virtual : the computational lessons of development&lt;/Title>
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   	&lt;Abstract>Cognitive development is one of nature&amp;apos;s most important mechanisms for creating robustly adaptive intelligent creatures. From felids to oscines, developing animals are capable of learning in adverse environments with a reliability that often outpaces the current state-of-the-art in artificial intelligence (AI) The purpose of this thesis, therefore, is to examine how insights from cognitive development might be applied to the design of AI architectures. Starting with a targeted review of the ethological literature, I identify the key computational lessons of development, the fundamental conceptual insights that suggest intriguing new strategies for behavioral organization. These insights are then employed in the design of a developmental behavior architecture in which a hierarchical motivation-based behavior system is coupled to a distributed set of domain-specific learning tools. The architecture is deployed in a synthetic character (Hektor the mouse) whose challenge is to learn to play a competitive card matching game successfully against a human user. Evaluation of Hektor&amp;apos;s performance on this task, at both qualitative and quantitative levels of description, reveal that the developmental architecture is capable of surmounting complex learning objectives in a novel and efficient manner. I conclude that the architecture presented here represents a valuable starting point for further consideration of developmental design principles.&lt;/Abstract>
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