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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Jovan PopoviÄ.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Lee, Jonathan Jong-Ho, 1980-</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2005-09-26T20:35:29Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2003</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 97-100).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Numerical simulation of linked rigid-body motion generates realistic motion automatically. Simulation alone, however, prevents intuitive direction. In the worst case, an artist repeatedly tweaks a variety of simulation parameters until she achieves the desired effect. Because of the complexity of the dynamics of linked rigid bodies, the tweaking becomes tedious, even for the simplest animation goals. This thesis describes an interactive technique for direct control of linked rigid-body simulation with a click-and-drag interface. It uses numerical simulation to preserve the physical realism of the motion. Differential control, an interactive form of gradient descent, provides the basis of the interface. This thesis extends differential control to edit the motion of linked rigid bodies connected with passive joints in an open-loop topology. The linked object can collide for an instantaneous or sustained time period at a single point of contact.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Jonathan Jong-Ho Lee.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
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   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
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   <dim:field mdschema="dc" element="title" lang="en_US">Interactive control of linked rigid body simulations</dim:field>
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   	&lt;Title>Interactive control of linked rigid body simulations&lt;/Title>
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   	&lt;PublicationDate>2003&lt;/PublicationDate>
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   	&lt;Abstract&gt;Numerical simulation of linked rigid-body motion generates realistic motion automatically. Simulation alone, however, prevents intuitive direction. In the worst case, an artist repeatedly tweaks a variety of simulation parameters until she achieves the desired effect. Because of the complexity of the dynamics of linked rigid bodies, the tweaking becomes tedious, even for the simplest animation goals. This thesis describes an interactive technique for direct control of linked rigid-body simulation with a click-and-drag interface. It uses numerical simulation to preserve the physical realism of the motion. Differential control, an interactive form of gradient descent, provides the basis of the interface. This thesis extends differential control to edit the motion of linked rigid bodies connected with passive joints in an open-loop topology. The linked object can collide for an instantaneous or sustained time period at a single point of contact.&lt;/Abstract>
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