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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Seth Teller.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Lin, Emery, 1981-</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2003</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2003.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 67).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The goal of this thesis project was to develop an intelligent agent capable of playing ultimate frisbee, a popular disc sport. An execution component capable of handling the physical and technical aspects of the game, such as running, throwing, and game rules, was first developed. Using the application programming interface (API) to this component, an intelligent agent capable of playing the game was developed. Finally, a graphical interface featuring two- and three-dimensional representations of the game was made. The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey's thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Emery Lin.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">67 p.</dim:field>
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   <dim:field mdschema="dc" element="title" lang="en_US">Developing an intelligent ultimate Frisbee player</dim:field>
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   	&lt;Title>Developing an intelligent ultimate Frisbee player&lt;/Title>
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   	&lt;Abstract>The goal of this thesis project was to develop an intelligent agent capable of playing ultimate frisbee, a popular disc sport. An execution component capable of handling the physical and technical aspects of the game, such as running, throwing, and game rules, was first developed. Using the application programming interface (API) to this component, an intelligent agent capable of playing the game was developed. Finally, a graphical interface featuring two- and three-dimensional representations of the game was made. The ultimate simulator was developed in conjunction with David Bailey. This thesis project discusses the player physics module in the execution component, the API to the execution component, and the development of the offensive portion of the intelligent agent, while Bailey&amp;apos;s thesis discusses the frisbee physics module, the development of the defensive portion of the intelligent agent, and the design of the graphical interface.&lt;/Abstract>
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