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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Mitchel Resnick.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Millner, Amon Daran</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2006-03-29T18:51:07Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2005</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 129-130).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The Hook-ups project introduces a new set of tools, materials, and activities intended to support children in creating physical computer input devices for computer programs they write. This project introduces a new approach to learning-through-design by providing opportunities for children to engage in both physical and computational design concurrently. This thesis describes the design of Hook-ups tools and materials, including the development of Scratch Patches - a new puzzle-piece-like set of technological building blocks used to build computer input devices. Also presented are classifications of the types of Hook-ups developed by youth, an analysis of what and how youth learned through Hook-ups design activities, and a roadmap for future work in the area of interaction design for children.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Amon Daran Millner.</dim:field>
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   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
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   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program In Media Arts and Sciences</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Hook-ups : how youth learn through creating physical computer interfaces</dim:field>
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   	&lt;Title>Hook-ups : how youth learn through creating physical computer interfaces&lt;/Title>
   	&lt;Subtitle>How youth learn through creating physical computer interfaces&lt;/Subtitle>
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   	&lt;Abstract>The Hook-ups project introduces a new set of tools, materials, and activities intended to support children in creating physical computer input devices for computer programs they write. This project introduces a new approach to learning-through-design by providing opportunities for children to engage in both physical and computational design concurrently. This thesis describes the design of Hook-ups tools and materials, including the development of Scratch Patches - a new puzzle-piece-like set of technological building blocks used to build computer input devices. Also presented are classifications of the types of Hook-ups developed by youth, an analysis of what and how youth learned through Hook-ups design activities, and a roadmap for future work in the area of interaction design for children.&lt;/Abstract>
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