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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Eric Feron.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Joseph, Farmey A. (Farmey Augustine)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Aeronautics and Astronautics.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Aeronautics and Astronautics</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2006-06-20T12:56:56Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2005</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2005.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 71-72).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis examines a variety of ambush games in which one player must navigate between an origin and a destination, and the other player seeks to intercept and ambush him. These games include single-stage games, in which all decisions are made at the outset of the game, and multi-stage games, in which the second player may choose his ambush locations based on real-time updates of the first player's position. For both types of ambush games, methods are presented for efficiently computing the optimal mixed strategies for the first player to navigate between the origin and destination, so as to minimize the probability of being ambushed. The results are applicable to a wide range of real-life situations, including the routing of VIPs and convoys through hostile areas.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Farmey A. Joseph.</dim:field>
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   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
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   <dim:field mdschema="dc" element="subject" lang="en_US">Aeronautics and Astronautics.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Path-planning strategies for ambush avoidance</dim:field>
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   	&lt;Title>Path-planning strategies for ambush avoidance&lt;/Title>
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   	&lt;PublicationDate>2005&lt;/PublicationDate>
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    &lt;Keyword>Aeronautics and Astronautics.&lt;/Keyword>
   	&lt;Abstract>This thesis examines a variety of ambush games in which one player must navigate between an origin and a destination, and the other player seeks to intercept and ambush him. These games include single-stage games, in which all decisions are made at the outset of the game, and multi-stage games, in which the second player may choose his ambush locations based on real-time updates of the first player&amp;apos;s position. For both types of ambush games, methods are presented for efficiently computing the optimal mixed strategies for the first player to navigate between the origin and destination, so as to minimize the probability of being ambushed. The results are applicable to a wide range of real-life situations, including the routing of VIPs and convoys through hostile areas.&lt;/Abstract>
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