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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Edward Crawley.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Kinnunen, Matti J. (Matti Juhani)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">System Design and Management Program.</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, System Design and Management Program, 2006.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 93-95).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis lays the necessary groundwork for measuring the complexity of systems architecture models. We propose a set of complexity measures, which are usable with models defined using the Object-Process Model (OPM). In order to do this, we introduce a new concept of interface complexity multiplier for compensating the hidden information at interfaces. We also define a set of complexity metrics for system architecture models. We also develop models for three different systems for mobile entertainment. The purpose of these models is to show how OPM is suitable for modeling such systems and also to provide some comparative material for complexity measurements. We use the new metrics to determine the complexity of the models of mobile entertainment systems. The thesis also contains a rigorous definition of complexity and a survey of existing complexity measurement methods.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Matti J. Kinnunen.</dim:field>
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   	&lt;Title>Complexity measures for system architecture models&lt;/Title>
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   	&lt;Abstract>This thesis lays the necessary groundwork for measuring the complexity of systems architecture models. We propose a set of complexity measures, which are usable with models defined using the Object-Process Model (OPM). In order to do this, we introduce a new concept of interface complexity multiplier for compensating the hidden information at interfaces. We also define a set of complexity metrics for system architecture models. We also develop models for three different systems for mobile entertainment. The purpose of these models is to show how OPM is suitable for modeling such systems and also to provide some comparative material for complexity measurements. We use the new metrics to determine the complexity of the models of mobile entertainment systems. The thesis also contains a rigorous definition of complexity and a survey of existing complexity measurement methods.&lt;/Abstract>
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