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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Frédo Durand.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Green, Paul Elijah</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2007-01-10T16:47:03Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2005</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, February 2006.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 43-46).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches can render rich global illumination effects, but high-frequency view-dependent effects such as sharp highlights remain a challenge. We introduce a new representation of the light transport operator based on sums of Gaussians. The non-linear parameters of the representation allow for 1) arbitrary bandwidth because scale is encoded as a direct parameter; and 2) high-quality interpolation across view and mesh triangles because we interpolate the average direction of the incoming light, thereby preventing linear cross-fading artifacts. However, fitting the precomputed light transport data to this new representation requires solving a non-linear regression problem that is more involved than traditional linear and non-linear (truncation) approximation techniques. We present a new data fitting method based on optimization that includes energy terms aimed at enforcing good interpolation. We demonstrate that our method achieves high visual quality for a small storage cost and fast rendering time.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Paul Elijah Green.</dim:field>
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   <dim:field mdschema="dc" element="title" lang="en_US">View-dependent precomputed light transport using non-linear Gaussian function approximations</dim:field>
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   	&lt;Title>View-dependent precomputed light transport using non-linear Gaussian function approximations&lt;/Title>
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   	&lt;PublicationDate>2006&lt;/PublicationDate>
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   	&lt;Abstract>We propose a real-time method for rendering rigid objects with complex view-dependent effects under distant all-frequency lighting. Existing precomputed light transport approaches can render rich global illumination effects, but high-frequency view-dependent effects such as sharp highlights remain a challenge. We introduce a new representation of the light transport operator based on sums of Gaussians. The non-linear parameters of the representation allow for 1) arbitrary bandwidth because scale is encoded as a direct parameter; and 2) high-quality interpolation across view and mesh triangles because we interpolate the average direction of the incoming light, thereby preventing linear cross-fading artifacts. However, fitting the precomputed light transport data to this new representation requires solving a non-linear regression problem that is more involved than traditional linear and non-linear (truncation) approximation techniques. We present a new data fitting method based on optimization that includes energy terms aimed at enforcing good interpolation. We demonstrate that our method achieves high visual quality for a small storage cost and fast rendering time.&lt;/Abstract>
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