<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T08:18:06Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/38858" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/38858</identifier><datestamp>2026-06-05T20:27:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131024</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">David Goldberg and Christopher Schmandt.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Goodisman, Aaron (Aaron Abraham)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2007-08-29T21:02:31Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2007-08-29T21:02:31Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">1991</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">1991</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/38858</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">46987691</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.B. and S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1991.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaves 96-100).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">A computer system with a user interface based on a stylus offers many potential benefits. A stylus is portable, usable with one hand, and works with a wide variety of systems, from notebook-sized computers to computers with wall-sized displays. In any new system, the methods by which a user manipulates textual information are important. This thesis explores the utility of stylus-based input for several text-related tasks, and informally studies a number of user interaction techniques. We describe a system for entering text with a stylus and investigate user interface techniques for interfacing with a text recognizer, concluding that a stylus is a feasible input device for entering small amounts of text. We also implement a simple text editing system utilizing gestural commands and explore the interactions of a stylus with some additional user interface techniques: scrolling and on-screen buttons. We discuss some alternatives in the design of such an editing system, including the use of "markup editing." We conclude that stylus-based systems can be easy to use and learn and lend themselves to the incorporation of knowledge about users' tasks.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Aaron Goodisman.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.B.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">100 leaves</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">A stylus-based user interface for text : entry and editing</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
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   	&lt;Title>A stylus-based user interface for text : entry and editing&lt;/Title>
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   	&lt;PublicationDate>1991&lt;/PublicationDate>
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        	&lt;DisplayName>Goodisman, Aaron (Aaron Abraham)&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>A computer system with a user interface based on a stylus offers many potential benefits. A stylus is portable, usable with one hand, and works with a wide variety of systems, from notebook-sized computers to computers with wall-sized displays. In any new system, the methods by which a user manipulates textual information are important. This thesis explores the utility of stylus-based input for several text-related tasks, and informally studies a number of user interaction techniques. We describe a system for entering text with a stylus and investigate user interface techniques for interfacing with a text recognizer, concluding that a stylus is a feasible input device for entering small amounts of text. We also implement a simple text editing system utilizing gestural commands and explore the interactions of a stylus with some additional user interface techniques: scrolling and on-screen buttons. We discuss some alternatives in the design of such an editing system, including the use of &amp;quot;markup editing.&amp;quot; We conclude that stylus-based systems can be easy to use and learn and lend themselves to the incorporation of knowledge about users&amp;apos; tasks.&lt;/Abstract>
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