<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T12:15:50Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/40542" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/40542</identifier><datestamp>2022-01-13T07:54:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Jovan Popovic.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Wang, Robert Yuanbo</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2008-02-27T22:45:38Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2008-02-27T22:45:38Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2007</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2007</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/40542</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">192003853</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 49-52).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Enveloping (or skinning) is the process that relates a skeleton, which an animator controls, to a 3-D surface mesh, which the audience sees. This process is necessary in most computer graphics applications that involve animated characters. The complexity (and speed) of enveloping solutions vary from photo-realistic muscle simulations used for movie production, to artifact-ridden heuristics such as linear blend skinning used for video games and training simulations. We propose a method for example-based enveloping of 3-D characters. We can approximate the output of muscle simulations or other high-quality enveloping tools with a model that can be evaluated at speeds comparable to the fastest enveloping techniques. Our technique introduces a rotational regression model that can accurately capture common skinning behaviors such as muscle bulging, twisting, and challenging areas such as the shoulders. Our better treatment of rotational quantities is made possible by a framework that predicts mesh deformation gradients instead of mesh vertex positions. We reconstruct the vertex positions from deformation gradients in an additional step by solving a Poisson equation. We show that our model is significantly more expressive than linear blend skinning and capable of capturing a wider variety of effects without generalization problems. Our method is also comparable in run-time speed to linear blend skinning. All in all, we are proposing a more general, less artifact-ridden, replacement for linear blend skinning that will allow for more realistic enveloping in real-time applications.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Robert Yuanbo Wang.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">53 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Real-time enveloping with rotational regression</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="mimetype">application/pdf</dim:field>
   <dim:field mdschema="dspace" element="authorsordered">false</dim:field>
   <dim:field mdschema="dspace" element="entity" qualifier="type">Publication</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="cerif" element="openaire" authority="" confidence="-1">&lt;Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="2a1fa330-e501-4d1d-8b49-c3742cb386e3">
	&lt;Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843&lt;/Type>
	&lt;Language>eng&lt;/Language>
   	&lt;Title>Real-time enveloping with rotational regression&lt;/Title>
   	&lt;PublishedIn>
    	&lt;Publication>
      	&lt;/Publication>
   	&lt;/PublishedIn>
   	&lt;PublicationDate>2007&lt;/PublicationDate>
   	&lt;Authors>
      	&lt;Author>
        	&lt;DisplayName>Wang, Robert Yuanbo&lt;/DisplayName>
         	&lt;Affiliation>
         		&lt;OrgUnit>
         		&lt;/OrgUnit>
         	&lt;/Affiliation>
      	&lt;/Author>
	&lt;/Authors>
   	&lt;Editors>
	&lt;/Editors>
    &lt;Publishers>
        &lt;Publisher>
            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
            &lt;OrgUnit />
        &lt;/Publisher>
    &lt;/Publishers>
    &lt;License>http://dspace.mit.edu/handle/1721.1/7582&lt;/License>
    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>Enveloping (or skinning) is the process that relates a skeleton, which an animator controls, to a 3-D surface mesh, which the audience sees. This process is necessary in most computer graphics applications that involve animated characters. The complexity (and speed) of enveloping solutions vary from photo-realistic muscle simulations used for movie production, to artifact-ridden heuristics such as linear blend skinning used for video games and training simulations. We propose a method for example-based enveloping of 3-D characters. We can approximate the output of muscle simulations or other high-quality enveloping tools with a model that can be evaluated at speeds comparable to the fastest enveloping techniques. Our technique introduces a rotational regression model that can accurately capture common skinning behaviors such as muscle bulging, twisting, and challenging areas such as the shoulders. Our better treatment of rotational quantities is made possible by a framework that predicts mesh deformation gradients instead of mesh vertex positions. We reconstruct the vertex positions from deformation gradients in an additional step by solving a Poisson equation. We show that our model is significantly more expressive than linear blend skinning and capable of capturing a wider variety of effects without generalization problems. Our method is also comparable in run-time speed to linear blend skinning. All in all, we are proposing a more general, less artifact-ridden, replacement for linear blend skinning that will allow for more realistic enveloping in real-time applications.&lt;/Abstract>
	&lt;Access xmlns="http://purl.org/coar/access_right" 
    >
    &lt;/Access>
&lt;/Publication>
</dim:field>
</dim:dim>
</metadata></record></GetRecord></OAI-PMH>