<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T19:31:39Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/41743" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/41743</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Patricia Maes.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Bouchard, David, S.M. Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2008-05-19T16:13:50Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2008-05-19T16:13:50Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2007</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2007</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/41743</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">225883608</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 65-67).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Distributed systems and the emergent properties that can arise out of simple localized interactions have fascinated scientists and artists alike for the last century. They challenge the notions of control and creativity, producing outcomes that can be beautiful, engaging and surprising at the same time. While extensive work has been done using computer simulations of such systems in fields like artificial life and generative art, their physically embodied counterparts are still in their infancy, in part due to the complexity of building and deploying such systems. In this thesis, I will discuss how simple tangible nodes can enable playful and creative experimentation with the concept of emergent behavior. Specifically, I will address how embodied interaction scenarios involving parallel systems can be implemented and how a range of sensing and actuating possibilities can be leveraged to generate novel and engaging experiences for the end users. In particular, the use of sound will be explored as a medium for representation. Finally, I will argue that there is value in making the transition from software simulations to a situated and manipulable instantiation of these concepts, both for the designer of a system and its users.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by David Bouchard.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">67 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Embodied emergence : distributed computing manipulatives</dim:field>
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   	&lt;Title>Embodied emergence : distributed computing manipulatives&lt;/Title>
   	&lt;Subtitle>Distributed computing manipulatives&lt;/Subtitle>
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   	&lt;PublicationDate>2007&lt;/PublicationDate>
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   	&lt;Abstract>Distributed systems and the emergent properties that can arise out of simple localized interactions have fascinated scientists and artists alike for the last century. They challenge the notions of control and creativity, producing outcomes that can be beautiful, engaging and surprising at the same time. While extensive work has been done using computer simulations of such systems in fields like artificial life and generative art, their physically embodied counterparts are still in their infancy, in part due to the complexity of building and deploying such systems. In this thesis, I will discuss how simple tangible nodes can enable playful and creative experimentation with the concept of emergent behavior. Specifically, I will address how embodied interaction scenarios involving parallel systems can be implemented and how a range of sensing and actuating possibilities can be leveraged to generate novel and engaging experiences for the end users. In particular, the use of sound will be explored as a medium for representation. Finally, I will argue that there is value in making the transition from software simulations to a situated and manipulable instantiation of these concepts, both for the designer of a system and its users.&lt;/Abstract>
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