<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T07:06:57Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/41754" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/41754</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Neil Gershenfeld.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Popescu, George A</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2008-05-19T16:14:46Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2008-05-19T16:14:46Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2007</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2007</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">226232550</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaves 50-51).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis introduces digital materials by analogy with digital computation and digital communications. Traditional fabrication techniques include pick-and-place, roll-to-roll, molding, patterning and more. Current research in fabrication includes algorithmic assembly [3], programmed assembly[9], self-assembly[1,2], assembly by folding [4] as well as guided self-assembly [2]. While these research areas are studying means of fabrication, here we introduce the study of the digital materials they assemble. Moreover we present a new type of three-dimensional digital printer for use with functional digital materials. Most importantly, the digital materials are shown to be tuneable; the code describing a digital material allows one to predict and adjust the properties of the material itself. In the same 'way digital communications and computation are discrete in the code space, digital fabrication is discrete in the physical space. Just as digital communications enabled cheap long-distance communications and digital computation enabled cheap,universal and efficient computers, digital fabrication enables cheap, efficient and universal fabrication. Building digitally will reduce the complexity of the assembler and can produce a wider variety of objects for a smaller cost.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by George A. Popescu.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">53 leaves</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Digital materials for digital fabrication</dim:field>
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   	&lt;Title>Digital materials for digital fabrication&lt;/Title>
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   	&lt;PublicationDate>2007&lt;/PublicationDate>
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   	&lt;Abstract>This thesis introduces digital materials by analogy with digital computation and digital communications. Traditional fabrication techniques include pick-and-place, roll-to-roll, molding, patterning and more. Current research in fabrication includes algorithmic assembly [3], programmed assembly[9], self-assembly[1,2], assembly by folding [4] as well as guided self-assembly [2]. While these research areas are studying means of fabrication, here we introduce the study of the digital materials they assemble. Moreover we present a new type of three-dimensional digital printer for use with functional digital materials. Most importantly, the digital materials are shown to be tuneable; the code describing a digital material allows one to predict and adjust the properties of the material itself. In the same &amp;apos;way digital communications and computation are discrete in the code space, digital fabrication is discrete in the physical space. Just as digital communications enabled cheap long-distance communications and digital computation enabled cheap,universal and efficient computers, digital fabrication enables cheap, efficient and universal fabrication. Building digitally will reduce the complexity of the assembler and can produce a wider variety of objects for a smaller cost.&lt;/Abstract>
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