<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T07:05:34Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/53155" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/53155</identifier><datestamp>2022-01-13T07:54:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Eric Klopfer.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">D'Ambrosio, Michael (Michael A.)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2010-03-25T15:08:03Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2009</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2009</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">505616301</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 69-70).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">StarLogo TNG is a block based programming language designed to create models and simulations that are used to help middle and high school students understand mathematical and scientific concepts. However, there is a desire to use the program to help facilitate game creation but the tools do not exist. This thesis evaluates and discusses the design of some of the tools necessary in order to create richer 3-D environments and games within StarLogo TNG.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Michael D.Ambrosio.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">70 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Three dimensional terrain editing in StarLogo TNG</dim:field>
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   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">3D terrain editing in StarLogo TNG</dim:field>
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   	&lt;Title>Three dimensional terrain editing in StarLogo TNG&lt;/Title>
   	&lt;Subtitle>3 dimensional terrain editing in StarLogo TNG&lt;/Subtitle>
   	&lt;Subtitle>3D terrain editing in StarLogo TNG&lt;/Subtitle>
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   	&lt;Abstract>StarLogo TNG is a block based programming language designed to create models and simulations that are used to help middle and high school students understand mathematical and scientific concepts. However, there is a desire to use the program to help facilitate game creation but the tools do not exist. This thesis evaluates and discusses the design of some of the tools necessary in order to create richer 3-D environments and games within StarLogo TNG.&lt;/Abstract>
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