<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T02:17:50Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/57805" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/57805</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Tod Machover.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Cavatorta, Andrew Albert</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2010-08-31T14:52:21Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2010-08-31T14:52:21Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2010</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2010</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/57805</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">656274057</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 81-83).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The last 130 years of musical invention are punctuated with fascinating musical instruments that use the electromechanical actuation to turn various natural phenomena into sound and music. But this history is very sparse compared to analog and PC-based digital synthesis. The development of these electromechanical musical instruments presents a daunting array of technical challenges. Musical pioneers wishing to develop new electromechanical instruments often spend most of their finite time and resources solving the same set of problems over and over. This difficulty inhibits the development of new electromechanical instruments and often detracts from the quality of those that are completed. As a solution to this problem, I propose Nervebox - a platform of code and basic hardware that encapsulates generalized solutions to problems encountered repeatedly during the development of electromechanical instruments. Upon its official release, I hope for Nervebox to help start a small revolution in electromechanical music, much like MAX/MSP and others have done for PC-based synthesis, and like the abstraction of basic concepts like oscillators and filters has done for analog electronic synthesis. Anyone building new electromechanical instruments can start with much of their low-level work already done. This will enable them to focus more on composition and the instruments' various aesthetic dimensions. The system is written in Python, JavaScript and Verilog. It is free, generalized, and easily extensible.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Andrew Albert Cavatorta.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">83 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
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   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Nervebox : a control system for machines that make music</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Nervebox : the first general platform for electromechanical musical instruments</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Control system for machines that make music</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">First general platform for electromechanical musical instruments</dim:field>
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   	&lt;Title>Nervebox : a control system for machines that make music&lt;/Title>
   	&lt;Subtitle>Nervebox : the first general platform for electromechanical musical instruments&lt;/Subtitle>
   	&lt;Subtitle>Control system for machines that make music&lt;/Subtitle&gt;
   	&lt;Subtitle>First general platform for electromechanical musical instruments&lt;/Subtitle>
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   	&lt;PublicationDate>2010&lt;/PublicationDate>
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        	&lt;DisplayName>Cavatorta, Andrew Albert&lt;/DisplayName>
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   	&lt;Abstract>The last 130 years of musical invention are punctuated with fascinating musical instruments that use the electromechanical actuation to turn various natural phenomena into sound and music. But this history is very sparse compared to analog and PC-based digital synthesis. The development of these electromechanical musical instruments presents a daunting array of technical challenges. Musical pioneers wishing to develop new electromechanical instruments often spend most of their finite time and resources solving the same set of problems over and over. This difficulty inhibits the development of new electromechanical instruments and often detracts from the quality of those that are completed. As a solution to this problem, I propose Nervebox - a platform of code and basic hardware that encapsulates generalized solutions to problems encountered repeatedly during the development of electromechanical instruments. Upon its official release, I hope for Nervebox to help start a small revolution in electromechanical music, much like MAX/MSP and others have done for PC-based synthesis, and like the abstraction of basic concepts like oscillators and filters has done for analog electronic synthesis. Anyone building new electromechanical instruments can start with much of their low-level work already done. This will enable them to focus more on composition and the instruments&amp;apos; various aesthetic dimensions. The system is written in Python, JavaScript and Verilog. It is free, generalized, and easily extensible.&lt;/Abstract>
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