<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T22:19:16Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/61943" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/61943</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Hiroshi Ishii.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Chung, Keywon</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-03-24T20:30:33Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2011-03-24T20:30:33Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2010</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2010</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/61943</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">707544879</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 142-145).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Tangible User Interfaces (TUIs) have fueled our imagination about the future of computational user experience by coupling physical objects and activities with digital information. Despite their conceptual popularity, TUIs are still difficult and time-consuming to construct, requiring custom hardware assembly and software programming by skilled individuals. This limitation makes it impossible for end users and designers to interactively build TUIs that suit their context or embody their creative expression. OnObject enables novice end users to turn everyday objects into gestural interfaces through the simple act of tagging. Wearing a sensing device, a user adds a behavior to a tagged object by grabbing the object, demonstrating a trigger gesture, and specifying a desired response. Following this simple Tag-Gesture-Response programming grammar, novice end users are able to transform mundane objects into gestural interfaces in 30 seconds or less. Instead of being exposed to low-level development tasks, users are can focus on creating an enjoyable mapping between gestures and media responses. The design of OnObject introduces a novel class of Human-Computer Interaction (HCI): gestural programming of situated physical objects. This thesis first outlines the research challenge and the proposed solution. It then surveys related work to identify the inspirations and differentiations from existing HCI and design research. Next, it describes the sensing and programming hardware and gesture event server architecture. Finally, it introduces a set of applications created with OnObject and gives observations from user participated sessions.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Keywon Chung.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">146 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">OnObject : programming of physical objects for gestural interaction</dim:field>
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   	&lt;Title>OnObject : programming of physical objects for gestural interaction&lt;/Title>
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   	&lt;PublicationDate>2010&lt;/PublicationDate>
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    &lt;Keyword>Architecture. Program in Media Arts and Sciences.&lt;/Keyword>
   	&lt;Abstract>Tangible User Interfaces (TUIs) have fueled our imagination about the future of computational user experience by coupling physical objects and activities with digital information. Despite their conceptual popularity, TUIs are still difficult and time-consuming to construct, requiring custom hardware assembly and software programming by skilled individuals. This limitation makes it impossible for end users and designers to interactively build TUIs that suit their context or embody their creative expression. OnObject enables novice end users to turn everyday objects into gestural interfaces through the simple act of tagging. Wearing a sensing device, a user adds a behavior to a tagged object by grabbing the object, demonstrating a trigger gesture, and specifying a desired response. Following this simple Tag-Gesture-Response programming grammar, novice end users are able to transform mundane objects into gestural interfaces in 30 seconds or less. Instead of being exposed to low-level development tasks, users are can focus on creating an enjoyable mapping between gestures and media responses. The design of OnObject introduces a novel class of Human-Computer Interaction (HCI): gestural programming of situated physical objects. This thesis first outlines the research challenge and the proposed solution. It then surveys related work to identify the inspirations and differentiations from existing HCI and design research. Next, it describes the sensing and programming hardware and gesture event server architecture. Finally, it introduces a set of applications created with OnObject and gives observations from user participated sessions.&lt;/Abstract>
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