<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T13:41:39Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/62077" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/62077</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Henry Holtzman.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Kestner, John Anthony</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-04-04T16:28:24Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2011-04-04T16:28:24Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2010</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">709606167</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 115-119).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Visions of ubiquitous computing describe a network of devices that quietly supports human goals, but this may also add complexity to an already frustrating relationship between humans and their electronic objects. As we move from vision to reality, there is an opportunity to rethink how we interact with our objects and networks of objects, and close the communication gap between man and machine. 'This thesis defines social and super-mechanical affordances for products which may consist of many physical and digital objects. These new objects will not look like stripped-down contemporary computers, but augmented ordinary objects that are focused on input and output, exposed on Twitter. Apps in the cloud use Twitter to marshall the appropriate objects to execute human tasks. Using a social network as transport allows apps and their owners to manage a large network of computing objects with the same constructs that we use to manage many human relationships. From this direction, we take a step toward a consumer-amenable implementation of ubiquitous computing.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by John Anthony Kestner.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">119 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
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   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Social networks for lonely objects</dim:field>
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   	&lt;Title>Social networks for lonely objects&lt;/Title>
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   	&lt;PublicationDate>2010&lt;/PublicationDate>
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        	&lt;DisplayName>Kestner, John Anthony&lt;/DisplayName>
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    &lt;Keyword>Architecture. Program in Media Arts and Sciences.&lt;/Keyword>
   	&lt;Abstract>Visions of ubiquitous computing describe a network of devices that quietly supports human goals, but this may also add complexity to an already frustrating relationship between humans and their electronic objects. As we move from vision to reality, there is an opportunity to rethink how we interact with our objects and networks of objects, and close the communication gap between man and machine. &amp;apos;This thesis defines social and super-mechanical affordances for products which may consist of many physical and digital objects. These new objects will not look like stripped-down contemporary computers, but augmented ordinary objects that are focused on input and output, exposed on Twitter. Apps in the cloud use Twitter to marshall the appropriate objects to execute human tasks. Using a social network as transport allows apps and their owners to manage a large network of computing objects with the same constructs that we use to manage many human relationships. From this direction, we take a step toward a consumer-amenable implementation of ubiquitous computing.&lt;/Abstract>
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