<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-21T01:21:26Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/62096" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/62096</identifier><datestamp>2022-01-13T07:55:04Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Hiroshi Ishii.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Maynes-Aminzade, Daniel, 1979-</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-04-04T17:39:45Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2003</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2003</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">53364363</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 60-62).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Tangible user interfaces give physical form to digital information, bridging the gap between the digital world of bits and the physical world of atoms. They offer many advantages over traditional graphical user interfaces, including two-handed manipulation, simplified multi-user collaboration, and the use of natural human spatial and tactile abilities. In the majority of existing tangible interfaces, different modalities are used for input and output; while the user provides input through the manipulation of physical objects, the computer produces only graphical output. This can lead to inconsistencies between the digital and physical representations of the same object. The goal of this thesis is to address this limitation by adding computer-controlled actuation to tangible interfaces. Actuation allows the computer to manipulate graspable objects the same way that a human user can. By developing and evaluating a variety of applications that use actuation, we demonstrate how it can best be employed in tangible interfaces.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Daniel Maynes-Aminzade.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">62 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by &#xd;
copyright. They may be viewed from this source for any purpose, but &#xd;
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permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program In Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Applications of computer-controlled actuation in workbench tangible user interfaces</dim:field>
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   	&lt;Title>Applications of computer-controlled actuation in workbench tangible user interfaces&lt;/Title>
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   	&lt;Abstract>Tangible user interfaces give physical form to digital information, bridging the gap between the digital world of bits and the physical world of atoms. They offer many advantages over traditional graphical user interfaces, including two-handed manipulation, simplified multi-user collaboration, and the use of natural human spatial and tactile abilities. In the majority of existing tangible interfaces, different modalities are used for input and output; while the user provides input through the manipulation of physical objects, the computer produces only graphical output. This can lead to inconsistencies between the digital and physical representations of the same object. The goal of this thesis is to address this limitation by adding computer-controlled actuation to tangible interfaces. Actuation allows the computer to manipulate graspable objects the same way that a human user can. By developing and evaluating a variety of applications that use actuation, we demonstrate how it can best be employed in tangible interfaces.&lt;/Abstract>
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