<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T02:03:23Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/62115" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/62115</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Rosalind Picard.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Eckhardt, Micah Rye</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-04-04T17:47:28Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2011-04-04T17:47:28Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2010</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2010</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/62115</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">709590792</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 101-107).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Autism can be a debilitating condition that affects a person's personal and social affairs throughout their lifetime. With 1 in 110 people diagnosed with an Autism Spectrum Disorder (ASD) [49], it is important that we develop assistive and learning technologies to help them achieve their potential. In this work I describe the development of a new technology-mediated therapeutic game, Frame It, and the subsequent use of Frame It in an intervention, called Eyes Up, with children diagnosed with autism. Eyes Up requires the player to attend to details of the human face in order to correctly construct puzzles of people's eyes and then assign an expression label to them. The intervention is intended as a play-centered activity with the goal of increasing attention to other people's face and eyes region and improving expression recognition abilities. Through the application of user-centered design principles and special considerations to our participants we have been able to develop an engaging game that sustains interest. Using an eye-tracking system in conjunction with specifically designed experiments, we have been able to test the system's ability to influence gaze behavior and expression recognition. Analysis of pre- and post- experimental measures reveals statistically significant increases in attention to the face and eyes and increases in expression recognition abilities.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Micah Rye Eckhardt.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">114 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Eyes Up : influencing social gaze through play</dim:field>
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   	&lt;Title>Eyes Up : influencing social gaze through play&lt;/Title>
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   	&lt;PublicationDate>2010&lt;/PublicationDate>
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        	&lt;DisplayName>Eckhardt, Micah Rye&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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    &lt;License>http://dspace.mit.edu/handle/1721.1/7582&lt;/License>
    &lt;Keyword>Architecture. Program in Media Arts and Sciences.&lt;/Keyword>
   	&lt;Abstract>Autism can be a debilitating condition that affects a person&amp;apos;s personal and social affairs throughout their lifetime. With 1 in 110 people diagnosed with an Autism Spectrum Disorder (ASD) [49], it is important that we develop assistive and learning technologies to help them achieve their potential. In this work I describe the development of a new technology-mediated therapeutic game, Frame It, and the subsequent use of Frame It in an intervention, called Eyes Up, with children diagnosed with autism. Eyes Up requires the player to attend to details of the human face in order to correctly construct puzzles of people&amp;apos;s eyes and then assign an expression label to them. The intervention is intended as a play-centered activity with the goal of increasing attention to other people&amp;apos;s face and eyes region and improving expression recognition abilities. Through the application of user-centered design principles and special considerations to our participants we have been able to develop an engaging game that sustains interest. Using an eye-tracking system in conjunction with specifically designed experiments, we have been able to test the system&amp;apos;s ability to influence gaze behavior and expression recognition. Analysis of pre- and post- experimental measures reveals statistically significant increases in attention to the face and eyes and increases in expression recognition abilities.&lt;/Abstract>
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