<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T00:08:50Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/62370" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/62370</identifier><datestamp>2022-05-26T02:10:05Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Rosalind W. Picard.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Mueller, Florian</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-04-25T15:48:15Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2011-04-25T15:48:15Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2002</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2002</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">51998672</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaves 141-148).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Social interaction is an essential part of human communication, however the participants are often miles apart. Technological advances strive to bridge the physical distances between people, but generally lack the social potential offered through activities such as sports and games. An Exertion Interface combines the strength of both: the ability of sports to connect people socially, and the ability of telecommunications to connect people over a distance. By requiring intense physical effort from the participants, an Exertion Interface creates a better social bonding experience than traditional computer interfaces. This assertion is tested through the creation of a system in which two remotely-located participants play a physically demanding ball game against each other while communicating through an overlaid life-size video-conference. A study with 56 participants showed that players who used the Exertion Interface played longer, said they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality in comparison to a control group playing the game with the same video-conferencing setup, but using a traditional keyboard interface. Exertion Interfaces, which are easy to learn, but hard to master, open a door to a new world of interfaces that facilitate social interaction between remote individuals.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Florian Mueller.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">158 leaves</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by &#xd;
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   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program In Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Exertion interfaces : sports over a distance for social bonding and fun</dim:field>
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   	&lt;Title>Exertion interfaces : sports over a distance for social bonding and fun&lt;/Title>
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   	&lt;Abstract>Social interaction is an essential part of human communication, however the participants are often miles apart. Technological advances strive to bridge the physical distances between people, but generally lack the social potential offered through activities such as sports and games. An Exertion Interface combines the strength of both: the ability of sports to connect people socially, and the ability of telecommunications to connect people over a distance. By requiring intense physical effort from the participants, an Exertion Interface creates a better social bonding experience than traditional computer interfaces. This assertion is tested through the creation of a system in which two remotely-located participants play a physically demanding ball game against each other while communicating through an overlaid life-size video-conference. A study with 56 participants showed that players who used the Exertion Interface played longer, said they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality in comparison to a control group playing the game with the same video-conferencing setup, but using a traditional keyboard interface. Exertion Interfaces, which are easy to learn, but hard to master, open a door to a new world of interfaces that facilitate social interaction between remote individuals.&lt;/Abstract>
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