<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T04:44:35Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/66410" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/66410</identifier><datestamp>2022-01-13T07:54:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Eric Klopfer and Daniel Wendel.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Cheng, Christopher M. (Christopher Matthew)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-10-17T21:22:55Z</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">755089688</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 54).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The purpose of this research and development project was to further develop Starlogo, a block based programming environment to allow students to create 3D games and simulations to help them learn programming. I improved the Sarlogo "camera", a representation of the view within a 3D world. Starlogo has a 1 person perspective camera called "Agent Eye", a 3rd person perspective camera called "Agent View", and a customizable camera called "Aerial". Previously, the view could get obscured by the terrain and was disorienting at times making games difficult to play. The cameras now automatically move around obscuring terrain, have a larger field of vision, and move smoothly making games easier to control and fun to play. Users can also manually control the cameras and have a full range of vision within Starlogo worlds. These recent camera developments will be used in the next release of Starlogo and will greatly improve gameplay.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Christopher M. Cheng.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">54 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by &#xd;
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   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Starlogo camera controls and enhancements</dim:field>
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   	&lt;Title>Starlogo camera controls and enhancements&lt;/Title>
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   	&lt;PublicationDate>2011&lt;/PublicationDate>
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        	&lt;DisplayName>Cheng, Christopher M. (Christopher Matthew)&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>The purpose of this research and development project was to further develop Starlogo, a block based programming environment to allow students to create 3D games and simulations to help them learn programming. I improved the Sarlogo &amp;quot;camera&amp;quot;, a representation of the view within a 3D world. Starlogo has a 1 person perspective camera called &amp;quot;Agent Eye&amp;quot;, a 3rd person perspective camera called &amp;quot;Agent View&amp;quot;, and a customizable camera called &amp;quot;Aerial&amp;quot;. Previously, the view could get obscured by the terrain and was disorienting at times making games difficult to play. The cameras now automatically move around obscuring terrain, have a larger field of vision, and move smoothly making games easier to control and fun to play. Users can also manually control the cameras and have a full range of vision within Starlogo worlds. These recent camera developments will be used in the next release of Starlogo and will greatly improve gameplay.&lt;/Abstract>
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