<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T22:20:36Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/66420" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/66420</identifier><datestamp>2022-01-13T07:54:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Stephanie Seneff.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Goldie, Anna Darling</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-10-17T21:24:01Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2011-10-17T21:24:01Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2011</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2011</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/66420</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">755241681</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 110).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The goal of this thesis is to build a Computer Aided Language Learning game that simulates a casual conversation in Mandarin Chinese. In the envisioned system, users will chat with a computer on topics ranging from relationship status to favorite Chinese dish. I hope to provide learners with more opportunities to practice speaking and reading foreign languages. The system was designed with generality in mind. The framework allows developers to easily implement dialogue systems to allow students to practice communications in a variety of situations, such as in a street market, at a restaurant, or in a hospital. A user simulator was also implemented, which was useful for the code development, as a tutor for the student, and as an evaluation tool. All of the 18 topics were covered within the 20 sample dialogues, no two dialogues took the same path, questions and remarks were worded differently, and no two users had the same profile, resulting in high variety, coherence, and natural language quality.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Anna Darling Goldie.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">110 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">CHATTER : a spoken language dialogue system for language learning applications</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Haggler : an autonomous dialogue system in the bargaining demain</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Spoken language dialogue system for language learning applications</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Autonomous dialogue system in the bargaining demain</dim:field>
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   	&lt;Title>CHATTER : a spoken language dialogue system for language learning applications&lt;/Title>
   	&lt;Subtitle>Haggler : an autonomous dialogue system in the bargaining demain&lt;/Subtitle>
   	&lt;Subtitle>Spoken language dialogue system for language learning applications&lt;/Subtitle>
   	&lt;Subtitle>Autonomous dialogue system in the bargaining demain&lt;/Subtitle>
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   	&lt;PublicationDate>2011&lt;/PublicationDate>
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        	&lt;DisplayName>Goldie, Anna Darling&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>The goal of this thesis is to build a Computer Aided Language Learning game that simulates a casual conversation in Mandarin Chinese. In the envisioned system, users will chat with a computer on topics ranging from relationship status to favorite Chinese dish. I hope to provide learners with more opportunities to practice speaking and reading foreign languages. The system was designed with generality in mind. The framework allows developers to easily implement dialogue systems to allow students to practice communications in a variety of situations, such as in a street market, at a restaurant, or in a hospital. A user simulator was also implemented, which was useful for the code development, as a tutor for the student, and as an evaluation tool. All of the 18 topics were covered within the 20 sample dialogues, no two dialogues took the same path, questions and remarks were worded differently, and no two users had the same profile, resulting in high variety, coherence, and natural language quality.&lt;/Abstract>
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