<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T19:00:18Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/66435" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/66435</identifier><datestamp>2022-01-13T07:54:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Eric Klopfer.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Lam, David, M. Eng. Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2011-10-17T21:25:42Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2011</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">755630059</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 56-57).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Quest Atlantis is a 3D multi-user narrative game used as a teaching tool for children from ages 9 to 16. It has become highly successful and used by over 15,000 4th - 8th graders worldwide. Building upon this successful Quest Atlantis project, the designers of Quest Atlantis want to develop a narrative-based programming environment where users are able to design their own objects in the virtual world, script certain sequences of animations and behaviors into them, and share these narratives with others. Through this, users of this system will be able to learn fundamental computer science concepts and skills. Previous work has been done to build a simple platform that enables users to accomplish this. However, this previous platform was immature and lacked many of the important needed features. As a result, using this previous platform as the groundwork, I designed a fully integrated platform that is not only easy to use, but also contains all the features a user would need.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by David Lam.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">100 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
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   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Intuitive fully integrated platform for designing interactive objects in Quest Atlantis</dim:field>
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   	&lt;Title>Intuitive fully integrated platform for designing interactive objects in Quest Atlantis&lt;/Title>
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   	&lt;PublicationDate>2011&lt;/PublicationDate>
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        	&lt;DisplayName>Lam, David, M. Eng. Massachusetts Institute of Technology&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>Quest Atlantis is a 3D multi-user narrative game used as a teaching tool for children from ages 9 to 16. It has become highly successful and used by over 15,000 4th - 8th graders worldwide. Building upon this successful Quest Atlantis project, the designers of Quest Atlantis want to develop a narrative-based programming environment where users are able to design their own objects in the virtual world, script certain sequences of animations and behaviors into them, and share these narratives with others. Through this, users of this system will be able to learn fundamental computer science concepts and skills. Previous work has been done to build a simple platform that enables users to accomplish this. However, this previous platform was immature and lacked many of the important needed features. As a result, using this previous platform as the groundwork, I designed a fully integrated platform that is not only easy to use, but also contains all the features a user would need.&lt;/Abstract>
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