<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T01:00:03Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/69525" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/69525</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Ramesh Raskar.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Horstmeyer, Roarke (Roarke William)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2012-02-29T18:23:33Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2012-02-29T18:23:33Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2011</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2011</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/69525</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">776155189</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2011.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 111-120).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis develops a novel method of decomposing a 3D phase space description of light into multiple partially coherent modes, and applies this decomposition to the creation of a more flexible 3D display format. Any type of light, whether it is completely coherent, partially coherent or incoherent, can be modeled either as a sum of coherent waves or as rays. A set of functions, known as phase space functions, provide an intuitive model for these waves or rays as they pass through a 3D volume to a display viewer's eyes. First, this thesis uses phase space functions to mathematically demonstrate the limitations of two popular 3D display setups: parallax barriers and coherent holograms. Second, this thesis develops a 3D image design algorithm based in phase space. The "mode-selection" algorithm can find an optimal holographic display setup to create any desired 3D image. It is based on an iterative algebraic-rank restriction process, and can be extended to model light with an arbitrary degree of partial coherence. Third, insights gained from partially coherent phase space representations lead to the suggestion of a new form of 3D display, implemented with multiple time-sequential diffracting screens. The mode-selection algorithm determines an optimal set of diffracting screens to display within the flicker-fusion rate of a viewer's eye. It is demonstrated both through simulation and experiment that this time-sequential display offers improved performance over a fixed holographic display, creating 3D images with increased intensity variation along depth. Finally, this thesis investigates the tradeoffs involved with multiplexing a holographic display over time with well-known strategies of multiplexing over space, illumination angle and wavelength. The examination of multiplexing tradeoffs is extended into the incoherent realm, where comparisons to ray-based 3D displays can hopefully offer a more unified summary of the limitations of controlling light within a volume.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Roarke Horstmeyer.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">120 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Towards a unified treatment of 3D display using partially coherent light</dim:field>
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   	&lt;Title>Towards a unified treatment of 3D display using partially coherent light&lt;/Title>
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   	&lt;PublicationDate>2011&lt;/PublicationDate>
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        	&lt;DisplayName>Horstmeyer, Roarke (Roarke William)&lt;/DisplayName>
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    &lt;Keyword>Architecture. Program in Media Arts and Sciences.&lt;/Keyword>
   	&lt;Abstract>This thesis develops a novel method of decomposing a 3D phase space description of light into multiple partially coherent modes, and applies this decomposition to the creation of a more flexible 3D display format. Any type of light, whether it is completely coherent, partially coherent or incoherent, can be modeled either as a sum of coherent waves or as rays. A set of functions, known as phase space functions, provide an intuitive model for these waves or rays as they pass through a 3D volume to a display viewer&amp;apos;s eyes. First, this thesis uses phase space functions to mathematically demonstrate the limitations of two popular 3D display setups: parallax barriers and coherent holograms. Second, this thesis develops a 3D image design algorithm based in phase space. The &amp;quot;mode-selection&amp;quot; algorithm can find an optimal holographic display setup to create any desired 3D image. It is based on an iterative algebraic-rank restriction process, and can be extended to model light with an arbitrary degree of partial coherence. Third, insights gained from partially coherent phase space representations lead to the suggestion of a new form of 3D display, implemented with multiple time-sequential diffracting screens. The mode-selection algorithm determines an optimal set of diffracting screens to display within the flicker-fusion rate of a viewer&amp;apos;s eye. It is demonstrated both through simulation and experiment that this time-sequential display offers improved performance over a fixed holographic display, creating 3D images with increased intensity variation along depth. Finally, this thesis investigates the tradeoffs involved with multiplexing a holographic display over time with well-known strategies of multiplexing over space, illumination angle and wavelength. The examination of multiplexing tradeoffs is extended into the incoherent realm, where comparisons to ray-based 3D displays can hopefully offer a more unified summary of the limitations of controlling light within a volume.&lt;/Abstract>
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