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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">V. Michael Bove, Jr.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Wang, Xin</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2012-05-15T21:08:03Z</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts &amp; Sciences, 2001.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 67-71).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">In looking forward to more natural  we can anticipate that the teleconferencing system of the future will enable participants at distant locations to share the same virtual space. The visual object of each participant can be transmitted to the other sites and be rendered from an individual perspective. This thesis presents an effort, X-Conference, to reinvent a teleconferencing system toward the concept of "3-D Virtual Teleconferencing." Several aspects are explored. A multiple-camera calibration approach is implemented and is employed to effectively blend the real view and the virtual view. An individualized 3-D head object is built semi-automatically by mapping the real texture to the globally modified generic model. Head motion parameters are extracted from tracking artificial and/or facial features. Without using the articulation model, facial animation is partially achieved by using texture displacement. UDP/IP multicast and TCP/IP unicast are both utilized to implement the networking scheme.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Xin Wang.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">71 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by &#xd;
copyright. They may be viewed from this source for any purpose, but &#xd;
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permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program In Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">X-Conference : reinventing a teleconferencing system</dim:field>
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   	&lt;Title>X-Conference : reinventing a teleconferencing system&lt;/Title>
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   	&lt;Abstract>In looking forward to more natural  we can anticipate that the teleconferencing system of the future will enable participants at distant locations to share the same virtual space. The visual object of each participant can be transmitted to the other sites and be rendered from an individual perspective. This thesis presents an effort, X-Conference, to reinvent a teleconferencing system toward the concept of &amp;quot;3-D Virtual Teleconferencing.&amp;quot; Several aspects are explored. A multiple-camera calibration approach is implemented and is employed to effectively blend the real view and the virtual view. An individualized 3-D head object is built semi-automatically by mapping the real texture to the globally modified generic model. Head motion parameters are extracted from tracking artificial and/or facial features. Without using the articulation model, facial animation is partially achieved by using texture displacement. UDP/IP multicast and TCP/IP unicast are both utilized to implement the networking scheme.&lt;/Abstract>
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