<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T00:35:22Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/71504" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/71504</identifier><datestamp>2022-01-13T07:54:29Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Silvio Micali.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Zhu, Zeyuan Allen</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2012-07-02T15:48:35Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2012</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2012</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/71504</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">796466732</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 117-119).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">In mechanism design, we replace the strong assumption that each player knows his own payoff type exactly with the more realistic assumption that he knows it only approximately: each player i only knows that his true type [theta]i; is one among a set [Kappa]i, and adversarially and secretly chosen in Ki at the beginning of the game. This model is closely related to the Knightian [20] notion of uncertainty in economics, but we consider it from purely mechanism design's perspective. In particular, we study the classical problem of maximizing social welfare in auctions when players know their true valuations only within a constant multiplicative factor [delta] [xi] (0,1). For single good auctions, we prove that no dominant-strategy mechanism can guarantee better social welfare than assigning the good to a random player. On the positive side, we provide tight upper and lower bounds for the social welfare achievable in undominated strategies, whether deterministically or probabilistically. For multiple-good auctions, we prove that all dominant-strategy mechanisms can guarantee only an exponentially small fraction of the maximum social welfare, and the celebrated VCG mechanism (which is no longer dominant-strategy) guarantees, in undominated strategies, at most a doubly exponentially small fraction. For general games beyond auctions, we provide definitional foundations for this new approximate-type model, and provide a universality result showing that all reasonable (including Bayesian or Knightian) models of type uncertainty are equivalent to our set-theoretic one, at least for the setting when the type space is "convex". This work was done in collaboration with Silvio Micali and Alessandro Chiesa.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Zeyuan Allen Zhu.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">119 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by &#xd;
copyright. They may be viewed from this source for any purpose, but &#xd;
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permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Mechanism design with approximate types</dim:field>
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   	&lt;Title>Mechanism design with approximate types&lt;/Title>
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   	&lt;PublicationDate>2012&lt;/PublicationDate>
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        	&lt;DisplayName>Zhu, Zeyuan Allen&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>In mechanism design, we replace the strong assumption that each player knows his own payoff type exactly with the more realistic assumption that he knows it only approximately: each player i only knows that his true type [theta]i; is one among a set [Kappa]i, and adversarially and secretly chosen in Ki at the beginning of the game. This model is closely related to the Knightian [20] notion of uncertainty in economics, but we consider it from purely mechanism design&amp;apos;s perspective. In particular, we study the classical problem of maximizing social welfare in auctions when players know their true valuations only within a constant multiplicative factor [delta] [xi] (0,1). For single good auctions, we prove that no dominant-strategy mechanism can guarantee better social welfare than assigning the good to a random player. On the positive side, we provide tight upper and lower bounds for the social welfare achievable in undominated strategies, whether deterministically or probabilistically. For multiple-good auctions, we prove that all dominant-strategy mechanisms can guarantee only an exponentially small fraction of the maximum social welfare, and the celebrated VCG mechanism (which is no longer dominant-strategy) guarantees, in undominated strategies, at most a doubly exponentially small fraction. For general games beyond auctions, we provide definitional foundations for this new approximate-type model, and provide a universality result showing that all reasonable (including Bayesian or Knightian) models of type uncertainty are equivalent to our set-theoretic one, at least for the setting when the type space is &amp;quot;convex&amp;quot;. This work was done in collaboration with Silvio Micali and Alessandro Chiesa.&lt;/Abstract>
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