<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-22T02:58:07Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/75970" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/75970</identifier><datestamp>2022-01-13T07:54:12Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">David L. Zeltzer.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Lowther, Kyra</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Architecture</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2013-01-07T21:09:59Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2013-01-07T21:09:59Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">1985</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">1985</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/75970</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">14137304</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1985.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaves 57-60).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">An interactive three-dimensional computer animation system has been developed. The system consists of several graphical editors for creating and controlling articulated (jointed) figures and environments. The primary input device is a mouse, which the animator uses for drawing and choosing menu options. The editors are designed to allow the animator to create specialized drawings describing the subjects of the animation. Modelling data is generated automatically from the drawings. Movement can be controlled in a variety of ways. The animator can position each limb of the figure individually. use pre-programmed skills. or use implemented robotics algorithms. A path planning algorithm is available so characters can find a collision-free path when instructed to walk from one place to another. This is a first step towards goal-directed animation where animators will specify desired goals in terms such as "walk to the door and open it" and characters will know enough about "where they are" and how they can move to perform the appropriate motions.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Kyra Lowther.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.S.V.S.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">60 leaves</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Modelling movement through environments : giving characters a sense of where they are</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Giving characters a sense of where they are</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
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	&lt;Language>eng&lt;/Language>
   	&lt;Title>Modelling movement through environments : giving characters a sense of where they are&lt;/Title>
   	&lt;Subtitle>Giving characters a sense of where they are&lt;/Subtitle>
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      	&lt;/Publication>
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   	&lt;PublicationDate>1985&lt;/PublicationDate>
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        	&lt;DisplayName>Lowther, Kyra&lt;/DisplayName>
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            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
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    &lt;License>http://dspace.mit.edu/handle/1721.1/7582&lt;/License>
    &lt;Keyword>Architecture.&lt;/Keyword>
   	&lt;Abstract>An interactive three-dimensional computer animation system has been developed. The system consists of several graphical editors for creating and controlling articulated (jointed) figures and environments. The primary input device is a mouse, which the animator uses for drawing and choosing menu options. The editors are designed to allow the animator to create specialized drawings describing the subjects of the animation. Modelling data is generated automatically from the drawings. Movement can be controlled in a variety of ways. The animator can position each limb of the figure individually. use pre-programmed skills. or use implemented robotics algorithms. A path planning algorithm is available so characters can find a collision-free path when instructed to walk from one place to another. This is a first step towards goal-directed animation where animators will specify desired goals in terms such as &amp;quot;walk to the door and open it&amp;quot; and characters will know enough about &amp;quot;where they are&amp;quot; and how they can move to perform the appropriate motions.&lt;/Abstract>
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