<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T11:04:02Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/76970" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/76970</identifier><datestamp>2026-06-05T20:26:53Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec><setSpec>col_1721.1_131024</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Ian H. Hutchinson.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Payne, Joshua Estes</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Physics.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Nuclear Science and Engineering</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Physics</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2013-02-14T15:33:33Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2013-02-14T15:33:33Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2012</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2012</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/76970</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">824777909</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M. and S.B.)--Massachusetts Institute of Technology, Dept. of Nuclear Science and Engineering; and, (S.B.)--Massachusetts Institute of Technology, Dept. of Physics, 2012.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. 105-107).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">In this thesis, I designed and implemented a particle-in-cell (PIC) code on a graphical processing unit (GPU) using NVIDA's Compute Unified Architecture (CUDA). The massively parallel nature of computing on a GPU nessecitated the development of new methods for various steps of the PIC method. I investigated different algorithms and data structures used in the past for GPU PIC codes, as well as developed some of new ones. The results of this research and development were used to implement an efficient multi-GPU version of the 3D3v PIC code SCEPTIC3D. The performance of the SCEPTIC3DGPU code was evaluated and compared to that of the CPU version on two different systems. For test cases with a moderate number of particles per cell, the GPU version of the code was 71x faster than the system with a newer processor, and 160x faster than the older system. These results indicate that SCEPTIC3DCPU can run problems on a modest workstation that previously would have required a large cluster.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Joshua Estes Payne.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.B.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.B.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">107 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Nuclear Science and Engineering.</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Physics.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Implementation and performance evaluation of a GPU particle-in-cell code</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Implementation and performance evaluation of a graphical processing unit particle-in-cell code</dim:field>
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   	&lt;Title>Implementation and performance evaluation of a GPU particle-in-cell code&lt;/Title>
   	&lt;Subtitle>Implementation and performance evaluation of a graphical processing unit particle-in-cell code&lt;/Subtitle>
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   	&lt;PublicationDate>2012&lt;/PublicationDate>
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        	&lt;DisplayName>Payne, Joshua Estes&lt;/DisplayName>
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    &lt;Keyword>Nuclear Science and Engineering.&lt;/Keyword>
    &lt;Keyword>Physics.&lt;/Keyword>
   	&lt;Abstract>In this thesis, I designed and implemented a particle-in-cell (PIC) code on a graphical processing unit (GPU) using NVIDA&amp;apos;s Compute Unified Architecture (CUDA). The massively parallel nature of computing on a GPU nessecitated the development of new methods for various steps of the PIC method. I investigated different algorithms and data structures used in the past for GPU PIC codes, as well as developed some of new ones. The results of this research and development were used to implement an efficient multi-GPU version of the 3D3v PIC code SCEPTIC3D. The performance of the SCEPTIC3DGPU code was evaluated and compared to that of the CPU version on two different systems. For test cases with a moderate number of particles per cell, the GPU version of the code was 71x faster than the system with a newer processor, and 160x faster than the older system. These results indicate that SCEPTIC3DCPU can run problems on a modest workstation that previously would have required a large cluster.&lt;/Abstract>
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