<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T21:47:24Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/78213" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/78213</identifier><datestamp>2022-01-13T07:55:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Chris Schmandt.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Harry, Drew</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2013-03-28T18:17:26Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2013-03-28T18:17:26Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2012</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2012</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/78213</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">830395336</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (p. [163]-172).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">We have long assumed that being face to face is the best environment for social interaction. But is "being there" the best we can aspire to? One common approach to improving face-to-face contexts is to add new communication channels - a strategy often described as creating "backchannels." In my work, I use a series of novel complementary communication systems to show how adding communication platforms to collaborative situations can be useful while also arguing for a new conceptual model of a main stage and a side stage (in the Goffman sense) that contrasts with the traditional model of backchannels. I describe a series of projects that embody this approach and explore its limits. My work covers virtual world meetings and presentations, an audience interaction tool for large groups (backchan.nl), a tablet-based system for small group discussions (Tin Can), and a platform for connecting huge distributed audiences (ROAR). In each of these projects I trace my three major research themes: understanding how conversational grounding operates in these environments, how non-verbal actions complement text-based interaction, and how people make decisions about how to manage their attention in environments with multiple simultaneous communication channels.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Drew Harry.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">Ph.D.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">172 p.</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Designing complementary communication systems</dim:field>
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   	&lt;Title>Designing complementary communication systems&lt;/Title>
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   	&lt;PublicationDate>2012&lt;/PublicationDate>
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   	&lt;Abstract>We have long assumed that being face to face is the best environment for social interaction. But is &amp;quot;being there&amp;quot; the best we can aspire to? One common approach to improving face-to-face contexts is to add new communication channels - a strategy often described as creating &amp;quot;backchannels.&amp;quot; In my work, I use a series of novel complementary communication systems to show how adding communication platforms to collaborative situations can be useful while also arguing for a new conceptual model of a main stage and a side stage (in the Goffman sense) that contrasts with the traditional model of backchannels. I describe a series of projects that embody this approach and explore its limits. My work covers virtual world meetings and presentations, an audience interaction tool for large groups (backchan.nl), a tablet-based system for small group discussions (Tin Can), and a platform for connecting huge distributed audiences (ROAR). In each of these projects I trace my three major research themes: understanding how conversational grounding operates in these environments, how non-verbal actions complement text-based interaction, and how people make decisions about how to manage their attention in environments with multiple simultaneous communication channels.&lt;/Abstract>
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