<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T22:57:32Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/78219" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/78219</identifier><datestamp>2022-01-13T07:54:12Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Nicholas Negroponte.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Vershel, Mark Aaron</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Architecture</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2013-03-28T18:22:32Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2013-03-28T18:22:32Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">1981</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/78219</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">08175995</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1981.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaf 50).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Sound inherently has a spatial quality, an ability to be localized in three dimensions. This is the essence of 3-D, or spatial, sound. A system capable of recording sounds as digitized samples and playing them back in a localized fashion was developed in the course of this research. This sound system combines special hardware and interactive software to create a system more flexible and powerful than previous systems. The spatial qualities of 3-D sound contribute to man's ability to interact with sound as data. An application which capitalized on these qualities was developed, allowing the user to interact with 3-D sound in a spatial environment. This application, called the Spatial Audio Notemaker, was not unlike a bulletin board, where the paper notes were recorded messages and the bulletin board was the user's environment. Using the Spatial Audio Notemaker, exploration into the manipulation of 3-D sound and the necessary interaction (using voice and gesture) and feedback (both visual and audio) to aid in this manipulation was accomplished.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Mark Aaron Vershel.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.S.V.S.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">50 leaves</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
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   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture.</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh" lang="en_US">Computer sound processing</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh" lang="en_US">Computer interfaces</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh" lang="en_US">Sound</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh" lang="en_US">Computer graphics</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">The contribution of 3-D sound to the human-computer interface</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Contribution of three-D sound to the human-computer interface</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Contribution of three-dimensional sound to the human-computer interface</dim:field>
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   	&lt;Title>The contribution of 3-D sound to the human-computer interface&lt;/Title>
   	&lt;Subtitle>Contribution of three-D sound to the human-computer interface&lt;/Subtitle>
   	&lt;Subtitle>Contribution of three-dimensional sound to the human-computer interface&lt;/Subtitle>
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   	&lt;Abstract>Sound inherently has a spatial quality, an ability to be localized in three dimensions. This is the essence of 3-D, or spatial, sound. A system capable of recording sounds as digitized samples and playing them back in a localized fashion was developed in the course of this research. This sound system combines special hardware and interactive software to create a system more flexible and powerful than previous systems. The spatial qualities of 3-D sound contribute to man&amp;apos;s ability to interact with sound as data. An application which capitalized on these qualities was developed, allowing the user to interact with 3-D sound in a spatial environment. This application, called the Spatial Audio Notemaker, was not unlike a bulletin board, where the paper notes were recorded messages and the bulletin board was the user&amp;apos;s environment. Using the Spatial Audio Notemaker, exploration into the manipulation of 3-D sound and the necessary interaction (using voice and gesture) and feedback (both visual and audio) to aid in this manipulation was accomplished.&lt;/Abstract>
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