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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Mitchel Resnick.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Borovoy, Richard Daniel</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2005-08-23T19:12:55Z</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2002</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2002.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaves 119-122).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Creating common ground in a community of people who do not all know each other is a chicken-and-egg problem: members do not share enough common ground to support the kinds of conversations that help build it. "Folk Computing" technology is designed to help build community in informal, face-to-face settings by giving users a playful way of revealing shared assumptions and interests. Drawing on the communicative process of folklore, Folk Computing devices facilitate the creation, circulation and tracking of new, digital forms of lore. These digital folklore objects serve as social probes: they circulate among people with whom they resonate, thereby revealing the boundaries of groups who share the underlying beliefs, knowledge and experiences that give the lore meaning. Folk Computing uses technology to enhance the community building functions of folklore in three important ways: it supports the circulation of more interactive and media-rich lore, it reduces the social and cognitive costs of folklore creation and circulation, and it enables detailed visualizations of how pieces of lore circulate through a community. This thesis will explore the potential of Folk Computing through a design rationale for three new technologies, ranging from computationally augmented name tags used at conferences (the Thinking Tags and Meme Tags) to devices with which people can create, trade and track animations and simple games (the i-balls), used over several weeks by the population of a K-8 public school.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">Richard Daniel Borovory.</dim:field>
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   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Folk computing : designing technology to support face-to-face community building</dim:field>
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   	&lt;Title>Folk computing : designing technology to support face-to-face community building&lt;/Title>
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   	&lt;Abstract>Creating common ground in a community of people who do not all know each other is a chicken-and-egg problem: members do not share enough common ground to support the kinds of conversations that help build it. &amp;quot;Folk Computing&amp;quot; technology is designed to help build community in informal, face-to-face settings by giving users a playful way of revealing shared assumptions and interests. Drawing on the communicative process of folklore, Folk Computing devices facilitate the creation, circulation and tracking of new, digital forms of lore. These digital folklore objects serve as social probes: they circulate among people with whom they resonate, thereby revealing the boundaries of groups who share the underlying beliefs, knowledge and experiences that give the lore meaning. Folk Computing uses technology to enhance the community building functions of folklore in three important ways: it supports the circulation of more interactive and media-rich lore, it reduces the social and cognitive costs of folklore creation and circulation, and it enables detailed visualizations of how pieces of lore circulate through a community. This thesis will explore the potential of Folk Computing through a design rationale for three new technologies, ranging from computationally augmented name tags used at conferences (the Thinking Tags and Meme Tags) to devices with which people can create, trade and track animations and simple games (the i-balls), used over several weeks by the population of a K-8 public school.&lt;/Abstract>
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