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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Azra Aksamija.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Noel, Vernelle A. A. (Vernelle Aletia)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Architecture</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="accessioned">2014-01-23T17:11:28Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2014-01-23T17:11:28Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2013</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/84166</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">867553530</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.M. in Architecture Studies)--Massachusetts Institute of Technology, Dept. of Architecture, 2013.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 175-178).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis explores the integration of computation and digital technology to support design in the Trinidad Carnival. I argue that computation can contribute to design in the Trinidad Carnival by (1) addressing the dying art of wire bending, (2) improving design, and (3) by fostering a more inclusive design process. My study is motivated by the current design problems in the Trinidad Carnival. They include the dying art form of wire bending, the lack of time and resources to generate design alternatives, the lack of an inclusive design process, and the lack of community involvement in "making" in Carnival. To address these problems, I develop support based on a comprehensive study of the existing situation, and explore the integration of computational tools and digital technology in the design process. To that end, I (1) develop the Bailey-Derek wire bending grammar to capture the unique, traditional art form of wire bending, (2) propose a new, more inclusive design process, (3) use computation and digital technology to enable the generation of design alternatives and create "objects to think with" in the design process, and (4) add to the understanding of a design process outside the domains of product, industrial, architecture, and engineering design. These explorations are significant because: 1. The wire bending shape grammar can be used as an educational tool to address the current absence of a system to pass on this dying art form; 2. A digital tool can be developed from the encoding of the visual design features in wire bending further supporting this art form; and 3. The integration of computation and digital technology in the design process can improve design by creating a more inclusive design process, allow the generation of design alternatives, and creating "objects to think with" in design. The Carnival of Trinidad has spawned more than 70 carnivals around the globe. It is the most copied, but yet most understudied carnival in the world. This thesis fills a gap in current literature by taking a computational and design perspective to this phenomenon.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Vernelle A. A. Noel.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M. in Architecture Studies</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">180 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
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permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Trinidad Carnival : improving design through computation and digital technology</dim:field>
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   	&lt;Title>Trinidad Carnival : improving design through computation and digital technology&lt;/Title>
   	&lt;Subtitle>Improving design through computation and digital technology&lt;/Subtitle>
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   	&lt;PublicationDate>2013&lt;/PublicationDate>
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   	&lt;Abstract>This thesis explores the integration of computation and digital technology to support design in the Trinidad Carnival. I argue that computation can contribute to design in the Trinidad Carnival by (1) addressing the dying art of wire bending, (2) improving design, and (3) by fostering a more inclusive design process. My study is motivated by the current design problems in the Trinidad Carnival. They include the dying art form of wire bending, the lack of time and resources to generate design alternatives, the lack of an inclusive design process, and the lack of community involvement in &amp;quot;making&amp;quot; in Carnival. To address these problems, I develop support based on a comprehensive study of the existing situation, and explore the integration of computational tools and digital technology in the design process. To that end, I (1) develop the Bailey-Derek wire bending grammar to capture the unique, traditional art form of wire bending, (2) propose a new, more inclusive design process, (3) use computation and digital technology to enable the generation of design alternatives and create &amp;quot;objects to think with&amp;quot; in the design process, and (4) add to the understanding of a design process outside the domains of product, industrial, architecture, and engineering design. These explorations are significant because: 1. The wire bending shape grammar can be used as an educational tool to address the current absence of a system to pass on this dying art form; 2. A digital tool can be developed from the encoding of the visual design features in wire bending further supporting this art form; and 3. The integration of computation and digital technology in the design process can improve design by creating a more inclusive design process, allow the generation of design alternatives, and creating &amp;quot;objects to think with&amp;quot; in design. The Carnival of Trinidad has spawned more than 70 carnivals around the globe. It is the most copied, but yet most understudied carnival in the world. This thesis fills a gap in current literature by taking a computational and design perspective to this phenomenon.&lt;/Abstract>
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