<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-21T02:48:31Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/84892" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/84892</identifier><datestamp>2022-01-13T07:54:01Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Leslie Pack Kaelbling and Tomás Lozano-Pérez.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Macindoe, Owen</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2014-02-10T16:59:23Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2014-02-10T16:59:23Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2013</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/84892</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">868823103</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (Ph. D.)--Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 127-131).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Effective Al sidekicks must solve the interlinked problems of understanding what their human collaborator's intentions are and planning actions to support them. This thesis explores a range of approximate but tractable approaches to planning for AI sidekicks based on decision-theoretic methods that reason about how the sidekick's actions will effect their beliefs about unobservable states of the world, including their collaborator's intentions. In doing so we extend an existing body of work on decision-theoretic models of assistance to support information gathering and communication actions. We also apply Monte Carlo tree search methods for partially observable domains to the problem and introduce an ensemble-based parallelization strategy. These planning techniques are demonstrated across a range of video game domains.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Owen Macindoe.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">Ph.D.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">131 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Sidekick agents for sequential planning problems</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
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	&lt;Language>eng&lt;/Language>
   	&lt;Title>Sidekick agents for sequential planning problems&lt;/Title>
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   	&lt;PublicationDate>2013&lt;/PublicationDate>
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        	&lt;DisplayName>Macindoe, Owen&lt;/DisplayName>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>Effective Al sidekicks must solve the interlinked problems of understanding what their human collaborator&amp;apos;s intentions are and planning actions to support them. This thesis explores a range of approximate but tractable approaches to planning for AI sidekicks based on decision-theoretic methods that reason about how the sidekick&amp;apos;s actions will effect their beliefs about unobservable states of the world, including their collaborator&amp;apos;s intentions. In doing so we extend an existing body of work on decision-theoretic models of assistance to support information gathering and communication actions. We also apply Monte Carlo tree search methods for partially observable domains to the problem and introduce an ensemble-based parallelization strategy. These planning techniques are demonstrated across a range of video game domains.&lt;/Abstract>
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