<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T13:30:05Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/84901" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/84901</identifier><datestamp>2022-01-13T07:54:01Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131022</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Antonio Torralba.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Xiao, Jianxiong</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2014-02-10T17:00:47Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2014-02-10T17:00:47Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2013</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/84901</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">868829591</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (Ph. D.)--Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2013.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 213-227).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">On your one-minute walk from the coffee machine to your desk each morning, you pass by dozens of scenes - a kitchen, an elevator, your office - and you effortlessly recognize them and perceive their 3D structure. But this one-minute scene-understanding problem has been an open challenge in computer vision since the field was first established 50 years ago. In this dissertation, we aim to rethink the path researchers took over these years, challenge the standard practices and implicit assumptions in the current research, and redefine several basic principles in computational scene understanding. The key idea of this dissertation is that learning from rich data under natural setting is crucial for finding the right representation for scene understanding. First of all, to overcome the limitations of object-centric datasets, we built the Scene Understanding (SUN) Database, a large collection of real-world images that exhaustively spans all scene categories. This scene-centric dataset provides a more natural sample of human visual world, and establishes a realistic benchmark for standard 2D recognition tasks. However, while an image is a 2D array, the world is 3D and our eyes see it from a viewpoint, but this is not traditionally modeled. To obtain a 3D understanding at high-level, we reintroduce geometric figures using modern machinery. To model scene viewpoint, we propose a panoramic place representation to go beyond aperture computer vision and use data that is close to natural input for human visual system. This paradigm shift toward rich representation also opens up new challenges that require a new kind of big data - data with extra descriptions, namely rich data. Specifically, we focus on a highly valuable kind of rich data - multiple viewpoints in 3D - and we build the SUN3D database to obtain an integrated place-centric representation of scenes. We argue for the great importance of modeling the computer's role as an agent in a 3D scene, and demonstrate the power of place-centric scene representation.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Jianxiong Xiao.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">Ph.D.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">227 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by 
copyright. They may be viewed from this source for any purpose, but 
reproduction or distribution in any format is prohibited without written 
permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">A 2D + 3D rich data approach to scene understanding</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Two-dimensional plus three-dimensional rich data approach to scene understanding</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Thesis</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="mimetype">application/pdf</dim:field>
   <dim:field mdschema="dspace" element="authorsordered">false</dim:field>
   <dim:field mdschema="dspace" element="entity" qualifier="type">Publication</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="others" element="access-status">unknown</dim:field>
   <dim:field mdschema="cerif" element="openaire" authority="" confidence="-1">&lt;Publication xmlns="https://www.openaire.eu/cerif-profile/1.1/" id="beec0193-56c2-4b4d-a774-2a84c7b05682">
	&lt;Type xmlns="https://www.openaire.eu/cerif-profile/vocab/COAR_Publication_Types">http://purl.org/coar/resource_type/c_1843&lt;/Type>
	&lt;Language>eng&lt;/Language>
   	&lt;Title>A 2D + 3D rich data approach to scene understanding&lt;/Title>
   	&lt;Subtitle>Two-dimensional plus three-dimensional rich data approach to scene understanding&lt;/Subtitle>
   	&lt;PublishedIn>
    	&lt;Publication>
      	&lt;/Publication>
   	&lt;/PublishedIn>
   	&lt;PublicationDate>2013&lt;/PublicationDate>
   	&lt;Authors>
      	&lt;Author>
        	&lt;DisplayName>Xiao, Jianxiong&lt;/DisplayName>
         	&lt;Affiliation>
         		&lt;OrgUnit>
         		&lt;/OrgUnit>
         	&lt;/Affiliation>
      	&lt;/Author>
	&lt;/Authors>
   	&lt;Editors>
	&lt;/Editors>
    &lt;Publishers>
        &lt;Publisher>
            &lt;DisplayName>Massachusetts Institute of Technology&lt;/DisplayName>
            &lt;OrgUnit />
        &lt;/Publisher>
    &lt;/Publishers>
    &lt;License>http://dspace.mit.edu/handle/1721.1/7582&lt;/License>
    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>On your one-minute walk from the coffee machine to your desk each morning, you pass by dozens of scenes - a kitchen, an elevator, your office - and you effortlessly recognize them and perceive their 3D structure. But this one-minute scene-understanding problem has been an open challenge in computer vision since the field was first established 50 years ago. In this dissertation, we aim to rethink the path researchers took over these years, challenge the standard practices and implicit assumptions in the current research, and redefine several basic principles in computational scene understanding. The key idea of this dissertation is that learning from rich data under natural setting is crucial for finding the right representation for scene understanding. First of all, to overcome the limitations of object-centric datasets, we built the Scene Understanding (SUN) Database, a large collection of real-world images that exhaustively spans all scene categories. This scene-centric dataset provides a more natural sample of human visual world, and establishes a realistic benchmark for standard 2D recognition tasks. However, while an image is a 2D array, the world is 3D and our eyes see it from a viewpoint, but this is not traditionally modeled. To obtain a 3D understanding at high-level, we reintroduce geometric figures using modern machinery. To model scene viewpoint, we propose a panoramic place representation to go beyond aperture computer vision and use data that is close to natural input for human visual system. This paradigm shift toward rich representation also opens up new challenges that require a new kind of big data - data with extra descriptions, namely rich data. Specifically, we focus on a highly valuable kind of rich data - multiple viewpoints in 3D - and we build the SUN3D database to obtain an integrated place-centric representation of scenes. We argue for the great importance of modeling the computer&amp;apos;s role as an agent in a 3D scene, and demonstrate the power of place-centric scene representation.&lt;/Abstract>
	&lt;Access xmlns="http://purl.org/coar/access_right" 
    >
    &lt;/Access>
&lt;/Publication>
</dim:field>
</dim:dim>
</metadata></record></GetRecord></OAI-PMH>