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   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Stephen A. Benton.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Raine, Alexander Douglas, 1977-</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="accessioned">2005-09-27T19:26:38Z</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (leaf 42).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">The Mark II autostereoscopic display system is a fully-functional demonstration of interactive stereo image display without the need for special glasses or constraints on the user' location. The computer-graphic renderer for the Mark II is a modified version of the Genesis 3D game engine that provides a fully interactive, immersive environment that highlights the capabilities of the Mark II display. While previous versions of the autostereo display were limited to pre-rendered static frames, the new version supports dynamically rendered worlds that users can fully explore. Interaction with the display can be through separate controls, or simply through the user's head motions while watching the display. New facetracking technology also provides more robust tracking and the potential for new tracking features while reducing system requirements. The entire system can also now be run by only one PC (rather than the previous two SGI workstations).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Alexander Douglas Raine.</dim:field>
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   	&lt;Title>Real-time rendering for autostereoscopic display technology&lt;/Title>
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   	&lt;Abstract>The Mark II autostereoscopic display system is a fully-functional demonstration of interactive stereo image display without the need for special glasses or constraints on the user&amp;apos; location. The computer-graphic renderer for the Mark II is a modified version of the Genesis 3D game engine that provides a fully interactive, immersive environment that highlights the capabilities of the Mark II display. While previous versions of the autostereo display were limited to pre-rendered static frames, the new version supports dynamically rendered worlds that users can fully explore. Interaction with the display can be through separate controls, or simply through the user&amp;apos;s head motions while watching the display. New facetracking technology also provides more robust tracking and the potential for new tracking features while reducing system requirements. The entire system can also now be run by only one PC (rather than the previous two SGI workstations).&lt;/Abstract>
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