<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T00:40:02Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/91693" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/91693</identifier><datestamp>2022-01-18T17:08:06Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Christopher Schmandt.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Sra, Misha</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2014-11-24T16:16:04Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2014-11-24T16:16:04Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2013</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2013</dim:field>
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   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">894225690</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">This electronic version was submitted by the student author.  The certified thesis is available in the Institute Archives and Special Collections.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">119</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from student-submitted PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 109-118).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to play together despite physical distances and differences in time zones. Players enjoy new experiences in awe-inspiring interactive worlds while effectively inactive. This project is a physically active outdoor social game that embeds a layer of fantasy and challenge in the real world employing location-based technologies available on mobile phones. Requiring the game be multiplayer in real-time and played in a physical space presents certain limitations in the design of input and output mechanics. This project demonstrates how those constraints were managed to create a compelling experience. A sixteen people evaluation validates the concept while observations and feedback suggest future improvements.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Misha Sra.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">118 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Spellbound : an activity-based outdoor mobile multiplayer game</dim:field>
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   	&lt;Title>Spellbound : an activity-based outdoor mobile multiplayer game&lt;/Title>
   	&lt;Subtitle>Activity-based outdoor mobile multiplayer game&lt;/Subtitle>
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   	&lt;PublicationDate>2013&lt;/PublicationDate>
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   	&lt;Abstract>Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to play together despite physical distances and differences in time zones. Players enjoy new experiences in awe-inspiring interactive worlds while effectively inactive. This project is a physically active outdoor social game that embeds a layer of fantasy and challenge in the real world employing location-based technologies available on mobile phones. Requiring the game be multiplayer in real-time and played in a physical space presents certain limitations in the design of input and output mechanics. This project demonstrates how those constraints were managed to create a compelling experience. A sixteen people evaluation validates the concept while observations and feedback suggest future improvements.&lt;/Abstract>
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