<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-21T02:05:15Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/91818" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/91818</identifier><datestamp>2022-01-18T16:27:52Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Henry Holtzman.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Hemsley, Robert Michael</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2014-11-24T18:37:03Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2014-11-24T18:37:03Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2014</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2014</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/91818</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">894217944</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2014.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">62</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 99-102).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis outlines the design, development and evaluation of a computer vision framework known as Flow. Flow utilizes a wearable head mounted camera to observe user interactions, providing recognition of objects, locations, people, and gestures via machine vision and understanding. This supports the creation of a hybrid interaction environment, allowing users to access digital functionality and actions based on their interactions within the physical environment. Flow highlights the potential of cross device, environment interactions by providing the architecture to connect between existing platforms and devices. Example applications scenarios are provided to evaluate the framework. Each demonstrates the versatility of the system in supporting human computer interaction and prototyping of ubiquitous systems. Insight through user feedback and a technical evaluation is also provided. The work outlined in this thesis demonstrates the potential of passive observational computer vision systems in the augmentation of user interactions and the potential for further dissolved computing environments.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Robert Michael Hemsley.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">104 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Flow : a framework for reality-based interfaces</dim:field>
   <dim:field mdschema="dc" element="title" qualifier="alternative" lang="en_US">Framework for reality-based interfaces</dim:field>
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   	&lt;Title>Flow : a framework for reality-based interfaces&lt;/Title>
   	&lt;Subtitle>Framework for reality-based interfaces&lt;/Subtitle>
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   	&lt;PublicationDate>2014&lt;/PublicationDate>
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    &lt;Keyword>Architecture. Program in Media Arts and Sciences.&lt;/Keyword>
   	&lt;Abstract>This thesis outlines the design, development and evaluation of a computer vision framework known as Flow. Flow utilizes a wearable head mounted camera to observe user interactions, providing recognition of objects, locations, people, and gestures via machine vision and understanding. This supports the creation of a hybrid interaction environment, allowing users to access digital functionality and actions based on their interactions within the physical environment. Flow highlights the potential of cross device, environment interactions by providing the architecture to connect between existing platforms and devices. Example applications scenarios are provided to evaluate the framework. Each demonstrates the versatility of the system in supporting human computer interaction and prototyping of ubiquitous systems. Insight through user feedback and a technical evaluation is also provided. The work outlined in this thesis demonstrates the potential of passive observational computer vision systems in the augmentation of user interactions and the potential for further dissolved computing environments.&lt;/Abstract>
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