<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-19T05:38:17Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/92088" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/92088</identifier><datestamp>2026-06-06T00:55:35Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Charles E. Leiserson.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Wattanawaroon, Tana</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2014-12-08T18:48:02Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2014-12-08T18:48:02Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2014</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2014</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/92088</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">895674162</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (page 33).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Minimax Game Search with alpha-beta pruning can utilize heuristic tables in order to prune more branches and achieve better performance. The tables can be implemented using different memory models: global tables, worker-local tables and processor-local tables. Depending on whether each heuristic table depends on locality in the game tree, a memory model might be more suitable than others. This thesis describes an experiment that shows that local tables are generally preferable to global tables for two game heuristics used in chess-like games: killer move and best move history. The experiment is evidence that local tables might be useful for multithreaded applications, particularly ones that involve caching and exhibit locality.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Tana Wattanawaroon.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Eng.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">33 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Electrical Engineering and Computer Science.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">Local versus global tables in Minimax Game Search</dim:field>
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   	&lt;Title>Local versus global tables in Minimax Game Search&lt;/Title>
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   	&lt;PublicationDate>2014&lt;/PublicationDate>
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    &lt;Keyword>Electrical Engineering and Computer Science.&lt;/Keyword>
   	&lt;Abstract>Minimax Game Search with alpha-beta pruning can utilize heuristic tables in order to prune more branches and achieve better performance. The tables can be implemented using different memory models: global tables, worker-local tables and processor-local tables. Depending on whether each heuristic table depends on locality in the game tree, a memory model might be more suitable than others. This thesis describes an experiment that shows that local tables are generally preferable to global tables for two game heuristics used in chess-like games: killer move and best move history. The experiment is evidence that local tables might be useful for multithreaded applications, particularly ones that involve caching and exhibit locality.&lt;/Abstract>
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