<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T16:17:57Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/97368" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/97368</identifier><datestamp>2026-06-06T00:48:00Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Skylar Tibbits.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Patel, Sayjel Vijay</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture.</dim:field>
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   <dim:field mdschema="dc" element="date" qualifier="accessioned">2015-06-10T19:14:28Z</dim:field>
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   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, 2015.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 120-121).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">3D Sampling is introduced as a new spatial craft that can be applied to architectural design, akin to how sampling is applied in the field of electronic music. Through the development of 3-DJ, a prototype design software, I propose a design methodology that enables a designer to evaluate, remix, and implement qualities identified from 3D scans to generate architectural features that would otherwise be impossible using conventional computer modeling methods. I demonstrate, through the production of physical prototypes and empirical testing, that material qualities derived from the geometry of the 3D scan can be isolated and enhanced. Finally, I show how 3D Sampling can be applied in the design process through three case studies, involving the design of optical, haptic, and camouflage material qualities and performances, suggestive of applications at landscape, architectural, and product design scales.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Sayjel Vijay Patel.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">M.Arch.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">121 pages</dim:field>
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   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
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   <dim:field mdschema="dc" element="title" lang="en_US">3 - DJ : sampling as design</dim:field>
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   	&lt;Title>3 - DJ : sampling as design&lt;/Title>
   	&lt;Subtitle>Sampling as design&lt;/Subtitle>
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    &lt;Keyword>Architecture.&lt;/Keyword>
   	&lt;Abstract>3D Sampling is introduced as a new spatial craft that can be applied to architectural design, akin to how sampling is applied in the field of electronic music. Through the development of 3-DJ, a prototype design software, I propose a design methodology that enables a designer to evaluate, remix, and implement qualities identified from 3D scans to generate architectural features that would otherwise be impossible using conventional computer modeling methods. I demonstrate, through the production of physical prototypes and empirical testing, that material qualities derived from the geometry of the 3D scan can be isolated and enhanced. Finally, I show how 3D Sampling can be applied in the design process through three case studies, involving the design of optical, haptic, and camouflage material qualities and performances, suggestive of applications at landscape, architectural, and product design scales.&lt;/Abstract>
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