<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-20T11:15:36Z</responseDate><request verb="GetRecord" identifier="oai:dspace.mit.edu:1721.1/98621" metadataPrefix="dim">https://dspace.mit.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:dspace.mit.edu:1721.1/98621</identifier><datestamp>2022-01-18T16:36:03Z</datestamp><setSpec>com_1721.1_7582</setSpec><setSpec>com_1721.1_7581</setSpec><setSpec>col_1721.1_131023</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Mitchel Resnick.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Panjwani, Alisha (Alisha Hasan)</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="other" lang="en_US">Massachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department">Program in Media Arts and Sciences (Massachusetts Institute of Technology)</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2015-09-17T19:00:14Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2015-09-17T19:00:14Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="copyright" lang="en_US">2015</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2015</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1721.1/98621</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="oclc" lang="en_US">920474609</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Page 96 blank. Cataloged from PDF version of thesis.</dim:field>
   <dim:field mdschema="dc" element="description" lang="en_US">Includes bibliographical references (pages 93-95).</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">Storytelling and making are two of the oldest forms of self-expression. Through stories we give meaning to our everyday experiences making sense of our world. By making physical objects, we can create tangible representations of our ideas that we can share with others. This thesis investigates how to introduce children and educators to StoryMaking, a process that cultivates creative learning by combining new forms of storytelling and new forms of making with technology. In this research, I highlight the process of StoryMaking, exploring ways for children to make physical representations of their personal stories using Tangible Computational Media (T1CM) - a medium that enables them to design and create physical objects with interactive and dynamic behaviors. Through workshops I observed children's StoryMaking explorations with three forms of TCM: paper electronics, programmable projections, and sewable circuits. Based on my observations and the analysis of the artifacts, I share how children represented their personal experiences artistically, electronically, and computationally. Through case studies, I reflect on my experiences facilitating these StoryMaking workshops. Based on these experiences, I describe ten design practices that can help other educators design and facilitate StoryMaking experiences in their learning settings.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="statementofresponsibility" lang="en_US">by Alisha Panjwani.</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="degree" lang="en_US">S.M.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent" lang="en_US">96 pages</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso" lang="en_US">eng</dim:field>
   <dim:field mdschema="dc" element="publisher" lang="en_US">Massachusetts Institute of Technology</dim:field>
   <dim:field mdschema="dc" element="rights" lang="en_US">M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.</dim:field>
   <dim:field mdschema="dc" element="rights" qualifier="uri" lang="en_US">http://dspace.mit.edu/handle/1721.1/7582</dim:field>
   <dim:field mdschema="dc" element="subject" lang="en_US">Architecture. Program in Media Arts and Sciences.</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">From storytelling to story making : children creating stories with tangible computational media</dim:field>
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   	&lt;Title>From storytelling to story making : children creating stories with tangible computational media&lt;/Title>
   	&lt;Subtitle>Children creating stories with tangible computational media&lt;/Subtitle>
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   	&lt;PublicationDate>2015&lt;/PublicationDate>
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   	&lt;Abstract>Storytelling and making are two of the oldest forms of self-expression. Through stories we give meaning to our everyday experiences making sense of our world. By making physical objects, we can create tangible representations of our ideas that we can share with others. This thesis investigates how to introduce children and educators to StoryMaking, a process that cultivates creative learning by combining new forms of storytelling and new forms of making with technology. In this research, I highlight the process of StoryMaking, exploring ways for children to make physical representations of their personal stories using Tangible Computational Media (T1CM) - a medium that enables them to design and create physical objects with interactive and dynamic behaviors. Through workshops I observed children&amp;apos;s StoryMaking explorations with three forms of TCM: paper electronics, programmable projections, and sewable circuits. Based on my observations and the analysis of the artifacts, I share how children represented their personal experiences artistically, electronically, and computationally. Through case studies, I reflect on my experiences facilitating these StoryMaking workshops. Based on these experiences, I describe ten design practices that can help other educators design and facilitate StoryMaking experiences in their learning settings.&lt;/Abstract>
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