This is an archived course. A more recent version may be available at ocw.mit.edu.

Audio Lectures

Note: Audio is not available for all sessions.

SES # SUBJECTS
1

Part 1: Introduction, Overview, and Syllabus (00:49:35)

Part 2: Brainstorming (00:19:53)

Part 3: Paper Prototyping, Playtesting, and Group Formation (00:49:57)
4 Project Management (00:47:08)
5 Agile II - Product Backlog (00:27:54)
6 Task Lists, Daily Scrums, and Sprints (00:29:40)
7 Quality Assurance and Focus Testing (00:32:14)
8 Aesthetics and Project 3 (00:39:30)
9 Coding Tips (01:22:02)
10 Cheap Assets (01:12:03)
11 Videogame Production (00:47:16)
12 Sprint Retrospectives, Appreciations, and Recap (00:20:37)
13 Gamefeel - Decision and Fate (00:48:01)
14 Rapid, Iterative Prototyping Best Practices (00:53:23)
15 Usability (00:46:04)
16 Game Design Fundamentals (01:29:20)
19 Cutting Features (00:20:40)
20 Process (00:50:44)
22 Story in Games (01:02:26)
23 The Indie Industry (01:02:10)
25 Choosing Mechanics (01:04:08)