SES # | SUBJECTS |
---|---|
1 |
Part 1: Introduction, Overview, and Syllabus (00:49:35)
Part 2: Brainstorming (00:19:53)
Part 3: Paper Prototyping, Playtesting, and Group Formation (00:49:57) Session 1 Part 3: Paper Prototyping, Playtesting, and Group Formation |
4 | Project Management (00:47:08) |
5 | Agile II - Product Backlog (00:27:54) |
6 | Task Lists, Daily Scrums, and Sprints (00:29:40) |
7 | Quality Assurance and Focus Testing (00:32:14) |
8 | Aesthetics and Project 3 (00:39:30) |
9 | Coding Tips (01:22:02) |
10 | Cheap Assets (01:12:03) |
11 | Videogame Production (00:47:16) |
12 | Sprint Retrospectives, Appreciations, and Recap (00:20:37) |
13 | Gamefeel - Decision and Fate (00:48:01) |
14 | Rapid, Iterative Prototyping Best Practices (00:53:23) |
15 | Usability (00:46:04) |
16 | Game Design Fundamentals (01:29:20) |
19 | Cutting Features (00:20:40) |
20 | Process (00:50:44) |
22 | Story in Games (01:02:26) |
23 | The Indie Industry (01:02:10) |
25 | Choosing Mechanics (01:04:08) |