| 1 |
Part 1: Introduction, Overview, and Syllabus (00:49:35)
Part 2: Brainstorming (00:19:53)
Part 3: Paper Prototyping, Playtesting, and Group Formation (00:49:57)
|
| 4 |
Project Management (00:47:08)
|
| 5 |
Agile II - Product Backlog (00:27:54)
|
| 6 |
Task Lists, Daily Scrums, and Sprints (00:29:40)
|
| 7 |
Quality Assurance and Focus Testing (00:32:14)
|
| 8 |
Aesthetics and Project 3 (00:39:30)
|
| 9 |
Coding Tips (01:22:02)
|
| 10 |
Cheap Assets (01:12:03)
|
| 11 |
Videogame Production (00:47:16)
|
| 12 |
Sprint Retrospectives, Appreciations, and Recap (00:20:37)
|
| 13 |
Gamefeel - Decision and Fate (00:48:01)
|
| 14 |
Rapid, Iterative Prototyping Best Practices (00:53:23)
|
| 15 |
Usability (00:46:04)
|
| 16 |
Game Design Fundamentals (01:29:20)
|
| 19 |
Cutting Features (00:20:40)
|
| 20 |
Process (00:50:44)
|
| 22 |
Story in Games (01:02:26)
|
| 23 |
The Indie Industry (01:02:10)
|
| 25 |
Choosing Mechanics (01:04:08)
|