Assignments
Final Design Briefs
For the final project, your assignment is to design a new tool and/or new activities that support and encourage creative learning experiences -- and to write a "design brief" discussing the motivations, rationale, and principles underlying your design. If possible, you should test your tool/activities with sample users.
Key Elements of a Design Brief
What Problems/Challenges Are You Addressing
- What activities do you want to support?
- What do you hope people will learn?
Existing Approaches
- What is already out there?
- How have existing approaches informed your work?
- How are they lacking?
Design Principles/Rationale
- What guides your design?
- Examples:
- low floor, high ceiling
- encourage collaboration
- support multiple learning styles
- engage users in thinking about particular ideas/concepts
- foster creative expression
Design
- Design constraints
- Design process: how it evolved
- Description of key features
- How it highlights key concepts, supports creativity
Scenarios
- Provide a concrete example (or two) of how people will use your design and discuss what they'll learn as they use it.
Evaluation
- How did you introduce the technology/activities to users?
- How/what did they learn as they used it?
Future Directions
- Suggest next steps for your project
Below are two examples of design briefs. Although these design briefs were written in different contexts, with somewhat different goals, they provide you with a sense of how and what to include in a design brief.
Datagotchi Deep Dive
Report from a design charrette focused on the use of handheld computers for mathematical learning. (PDF)
Development of the I-Mail Prototype
Design of an email prototype for people with mental and/or physical disabilities (by Leo Burd and others). (PDF)
