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dc.contributor.advisorJohn Guttag.en_US
dc.contributor.authorKates, Mitchell (Mitchell H.)en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2016-01-04T20:51:22Z
dc.date.available2016-01-04T20:51:22Z
dc.date.copyright2014en_US
dc.date.issued2014en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/100664
dc.descriptionThesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2014.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 55-56).en_US
dc.description.abstractBasketball is a team game, and an important task for coaches is analyzing the effectiveness of various offensive plays. Currently, teams spend a great deal of time examining video of past games. If teams could automatically classify plays, they could more effectively analyze their own plays and scout their opponents. In this thesis, we develop a methodology to help automatically classify a set of NBA plays using data from the SportVU optical tracking system, which tracks the position of each player and the ball 25 times per second. The problem is made challenging by the variations in how a play is run, the high proportion of possessions where no set play is run, the variance in length of plays, and the difficulty of acquiring a large number of labeled plays. We develop a framework for classifying plays using supervised machine learning. In our approach, we incorporate a novel sliding block algorithm that improves our classifier by accounting for the difference in play lengths. We also use a variant of the traditional one vs. all multi-class SVM. This approach is well suited to distinguish labeled plays from free motion and unlabeled plays. This thesis demonstrates that we can use SportVU data to automatically differentiate plays. We selected a total of six plays to classify, where each play had at least 20 labeled instances. We also added a large selection of plays that were not one of these six and labeled them as Other. Our framework correctly predicted the play with an accuracy of 72.6% and an F-score of .727. We also propose a framework, based on our engineered features, to extend our research to unlabeled plays.en_US
dc.description.statementofresponsibilityby Mitchell Kates.en_US
dc.format.extent56 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titlePlayer motion analysis : automatically classifying NBA playsen_US
dc.typeThesisen_US
dc.description.degreeM. Eng.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc932125783en_US


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