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dc.contributor.advisorAlex "Sandy" P. Pentland.en_US
dc.contributor.authorLederman, Orenen_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2016-03-25T13:25:39Z
dc.date.available2016-03-25T13:25:39Z
dc.date.copyright2015en_US
dc.date.issued2015en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/101790
dc.descriptionThesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2015.en_US
dc.descriptionThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.en_US
dc.descriptionCataloged from student-submitted PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 95-101).en_US
dc.description.abstractInnovative work is gradually shifting towards collaborative efforts by larger, multidisciplinary teams, making team efficacy an increasingly important field of study. Researchers in this field have mainly focused on laboratory experiments, which may not fully capture the complex situations that teams encounter in real life. The alternative, field studies, are difficult to maintain and often require significant time to produce results. In this thesis we propose a methodology that bridges the gap between these two settings -- the laboratory and the field. By combining a new, affordable electronic badge that captures vocalization data with an innovative setting -- the Hackathon -- we create a new environment for studying team performance. This methodology reduces the duration and maintenance burden of such studies, and offers new opportunities for examining the effects of interventions on teamwork. The preliminary results from our studies show a variety of individual and team behaviors that can be captured in Hackathons using badges, such as participation, the parity of contribution to group discussions, the level of turn taking, and the frequency and duration of meetings. In a Hackathon, we measure these behaviors throughout the entire life cycle of each team, observe how they change in response to different shocks, and study how well the team members collaborate and perform as a team.en_US
dc.description.statementofresponsibilityby Oren Lederman.en_US
dc.format.extent101 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleHacking innovation - group dynamics in innovation teamsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc941800636en_US


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